Recent content by Voltron81

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    New Mod wih 2 new future eras etc.

    updated to steam workshop. techs and eras achieved
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    Civ5: Ogre (converted from Civ4 FFH)

    may i borrow this in my mod. I might find a home for it in my genetic age as some kind of mutant or clone. Due credit to you of course. Further more maybe we can talk about how to make units, or retexture. I would love to make a terminator looking unit for sure. I would like to make several...
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    New Mod wih 2 new future eras etc.

    Interesting on new futuristic units, will have to look into that. I had a good afternoon. i repaired the eras, which was the hardest. IT turned out to be more of a work around. So as of now all techs and eras are working. I need to add a few into the genetic i think. Back tracking now...
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    New Mod wih 2 new future eras etc.

    Well it goes like this, my computer did some weird things, which i think messed up the mod. The computer died. Motherboard went out. I just recently got a new one which will crush the game to dust. (8core, 32gig ram) I have been since working on its ressurrection. And adapting it to G&K and...
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    Need help with mesh problem

    I do not know about your problem, but i would be very interested in knowing how you go new units into the game. I have two eras of units to get into the game.
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    New Mod wih 2 new future eras etc.

    I have made "progress". MY game glitched out big time. I even went to no mods and had no units. I do not know what happened but my windows seriously went blue screen of death. No recovery. Lost all my work and "progress". however after the reformat and reinstall, civ5 works fine. My mod...
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    No mods work...

    only one mod in use. does not matter which mod i use, same problem. One may be submarines can enter enemy lands. The other may be ingame map editor. Same problems across the board.
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    No mods work...

    an oddity. i have cleared game cash. but no matter what mod i load, i get no starting units, no tech tree. by no starting units i mean no graphics. the icons are there, i can settle a city and same with warrior. I do not see another with this problem any clues? I do not have gods and...
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    Techs doing something wierd, need help!

    @PawelS thanks that did the trick on the funky chicken stuff, now i might be able to figure out what is going on. Looking at the editor the genetic age disappeared. Time to work. edit: oddity. I using the in game editor mod. In the tech section, its all there in alll its beauty. I do...
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    Techs doing something wierd, need help!

    i am unsure of how it could be duplicate tags. for example if i search the solution for TXT_KEY_UNIT_RAILGUN_DESTROYER_DESC only have the one. I can post the building xml. BUt i find no duplications yet. does the latest patch also affect new atlas graphics?
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    Techs doing something wierd, need help!

    1) Gods and kings not used. 2)this mod adds two full eras. If you start the game normal it seeems fine. I have not played it all the way to the genetic but it might very well do the same thing as when you start at genetic or diamond. The first column of techs are doubled and all the rest...
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    New Mod wih 2 new future eras etc.

    It is been uploaded to steam. However, something happened and the tech tree is doing the funky chicken. If you start out (at least for me, no gods and kings) normally it all seems fine. It seems if you have gods and kings some are saying the tech tree is gone, and you have giant death robot...
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    New Mod wih 2 new future eras etc.

    This is subject to change. I have most of this done. A few of them i just had insperation, a place for it, and a icon for it...so it just went in. I plan on doing the units next, which i have not done yet. GENETIC AGE ------------------ DIAMOND AGE ------------------ =====UNIQUE======...
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