Recent content by wastecan

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    Can't end turn without being forced to pick social policy?

    I'd like to know if this has been submitted and confirmed as a bug. You enable Policy Saving on a game (this is early on and you want to save up for, say, Rationalism...) You have enough culture saved to grant two policies then you build the Oracle. Great! A free policy. However, the...
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    How quickly do cities regenerate health now?

    FYI - I had six swordsmen and two archers. The castle was built while the city was two turns under siege... and was then unbeatable due to the placement of mountains and hills... so be it. Under more realistic circumstances Thebes would have fallen, but not with the new mechanics.
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    How quickly do cities regenerate health now?

    I was just playing a game with the new patch and noticed that Thebes (Egyptian Capital) was recovering 4 points per turn. I tried to look up how quickly cities recover and cannot find any mention in neither the manual nor the patch notes. Any help? Seems like 4 hps/turn is a lot...
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    Spain/Inca DLC pack released

    DLC for the new civs clearly lists multiplayer. Bogus.
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    My frustration with MP (put on your fireproof suit)

    My 2c... All I play is multiplayer and in a LAN setting... First few times of play we had serious rage-quitting as the Civ 5 handling of multiplayer combat is severly lacking. Observations: 1) In multiplayer, when End of Turn is selected, it needs to be tentative. If another player...
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    BUG - AI chooses invaild Social Policy combinations

    I'll add a screenshot to this, but I regularly see the AI with invalid combinations (e.g. Piety and Rationalism, etc.) Clearly visible on the Diplomacy Overview...
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    Bug Reports Center

    v1.52 - AI does not honor Open Borders - Naval Units (esp. Galley) (Note: I believe this different than the v1.09 Open Borders Bug) Steps to reproduce: 1) Best to Play Archipelago 2) Never Accept Open Borders with AI 3) Soon, ships will be entering your Borders freely Attached SaveGame...
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