Alright, this is the third game to go like this....and I've been trashing my CivPlayers rank because of it. It basically boils down to whose moves register immediately after the turn, and usually favors the host it seems. When did this become a spam click fest?
Horsemen are basically worthless unless you somehow click better because of no defenses. Doing things like waiting to the end of the turn to sneak in a move and then spam the next basically given them no shot to "fight back". Yes war can be cheap and evil but when the game is fighting against you and not the player, WTH.
Seriously, who thought of this ******** mechanic? As laggy as this game is in multiplayer anyways, at least give a grace period after the turn is calculated or give favor to those who pre-emptively put in commands for the next turn. But having the winner to whoever can click faster and has a better ping (which I don't even believe it's ping because I can spam a move of one unit and someone can sometimes fire with 2 before I even get mine in - usually a host).....is just ********.
This is strategy, not clickfest. *ARG*
Horsemen are basically worthless unless you somehow click better because of no defenses. Doing things like waiting to the end of the turn to sneak in a move and then spam the next basically given them no shot to "fight back". Yes war can be cheap and evil but when the game is fighting against you and not the player, WTH.
Seriously, who thought of this ******** mechanic? As laggy as this game is in multiplayer anyways, at least give a grace period after the turn is calculated or give favor to those who pre-emptively put in commands for the next turn. But having the winner to whoever can click faster and has a better ping (which I don't even believe it's ping because I can spam a move of one unit and someone can sometimes fire with 2 before I even get mine in - usually a host).....is just ********.
This is strategy, not clickfest. *ARG*