Recent content by willpax

  1. willpax

    SGOTM 05 - Mac Team

    The rest of the log (lots of battles)
  2. willpax

    SGOTM 05 - Mac Team

    Good news: we aren't dead. Bad news: my attempted invasion of Saladin failed. http://gotm.civfanatics.net/saves/civ4sgotm5/Mac_Team_SG005_AD1927_01.Civ4SavedGame I don't have much hope right now.
  3. willpax

    SGOTM 05 - Mac Team

    I've got the save and will progress tonight on welnic's line of thinking. We will see how it goes.
  4. willpax

    SGOTM 05 - Mac Team

    Next save here. Turn set highlights: 1817: learn economics 1818: learn democracy; revolt to emancipation and free market (which solves almost all happiness problems). 1823: learn corporation (increases our income by 28/turn) 1826: learn liberalism 1827: finish researching steam...
  5. willpax

    SGOTM 05 - Mac Team

    OK, so I don't check in due to one busy long weekend, and boy have I missed a lot. I think my internal calendar forgot to adjust for the smaller team size. I will plan on playing Wednesday evening (US eastern time) with whatever save is available, unless all think it would be less confusing...
  6. willpax

    SGOTM 05 - Mac Team

    Save here. Highlights: 1577: 1580: 1583: Japanese caravel defeats our caravel in the west. Begin market in Karakorum, Courthouse in Anjar. We discover music. 1586: Begin theater in Izumo to deal with cultural pressure. 1589: Alex offers cow for bananas. I take it. 1592...
  7. willpax

    SGOTM 05 - Mac Team

    Sorry--been a hectic week work-wise. I'll try to play tonight. It seems we have ongoing wars and infrastructure needs, and I will continue the current general strategy.
  8. willpax

    SGOTM 05 - Mac Team

    Finished my turn set. Biggest mistake: agreeing to peace with Saladin too soon (which meant I missed out on some pillaging income). I realized my mistake about 153 milliseconds after agreeing to the deal. :doh Turn highlights: 1334: whip Colosseum in Karakorum to deal with...
  9. willpax

    SGOTM 05 - Mac Team

    I've downloaded the save, and will follow Dr. S's plan (unless there are stringent objections). I'll try to play tomorrow (Sunday).
  10. willpax

    SGOTM 05 - Mac Team

    Finished my turn set. The highlights: In 980, Isabella demanded that we convert to Judaism. Feeling no deep attachment to our current non-religion religion, I complied. Given the number of nations of that faith, it seemed the prudent thing to do in the short term. In 1025, I refused an...
  11. willpax

    SGOTM 05 - Mac Team

    I'm having a busy Saturday, but I'll try to go over and forward play some time this weekend. Priorities include settling the seafood city to the northeast (any particular spot in mind, people?) and continuing the military buildup in order to make some kind of move. We don't have a...
  12. willpax

    SGOTM 05 - Mac Team

    I agree with the general drift: spears then axes on defense (meaning the copper is top priority, and stone and iron less so in the short term). The seafood island will be a good spot. We may want a second galley in the short term: two galleys have a decent shot of sinking a boat; one usually...
  13. willpax

    SGOTM 05 - Mac Team

    I was considering the somewhat unusual step of researching horseback riding ourselves to enable our UU as a next research step, although literature for libraries (and specialists) would improve our research overall. I had intentionally slowed Karakorum's growth earlier, and forgot to change...
  14. willpax

    SGOTM 05 - Mac Team

    As per suggestions, I whipped a worker, applied some turns to a settler, then switched to a chariot once horses were pastured. The worker then started on the pigs. I also started Beshabalik on a galley (we'll probably want two) and started to move the completed archer closer to Turfan...
  15. willpax

    SGOTM 05 - Mac Team

    Got the save and looked over it some. We need to either whip or cap growth in Karakorum, but a single galley only helps us a little right now. We are also short on workers, need to get the horses going ASAP, and need to claim some metal almost as quickly. If we don't want to raze Turfah and...
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