Played my set. Save
here.
First the bad news. We lost the sugar island to our east. Near the end of my turnset a Spanish galleon showed up. I whipped a settler in Karakorum (sorry Welnic, didn't see a choice!), which would have saved it for us, but before the settler could get there, Alex's culture showed up there. The settler is near the "Clam City" sign on our island, so we could found a city there. That city could work the clams and would also give us a channel across our island, so I think it would be worth it. The galleon is now on the eastern end of our island.
Beyond that, not too much happened. I sent the existing workboat up to Ning-hsia, and switched its build to a courthouse. The courthouse could be whipped now, but I'm not sure it's worth it. We should probably let that city grow. We still need to build one more workboat somewhere.
Two new workers completed, and I started a third.
Per Welnic's suggestion, I picked optics after machinery finished, so we could build caravels. I used one of our existing galleys to explore to the east a bit, so Toku's cities there on on the map. One had longbow/samurai/cat, the other two longbows and a worker.
Autolog: