Recent content by Wit

  1. Wit

    Temple of Artemis location

    Interesting. I was actually planning to chop the Rainforest first, but is this a requirement to have it removed?
  2. Wit

    Temple of Artemis location

    Can anyone tell me why I cannot build Temple of Artemis just NE to my camp (see attached image)? Specifically, I have a camp NE of my capital and would like to build Temple of Artemis on the tile to the NE of it (pinned as Temple of Artemis). But when I select to build that wonder, it offers...
  3. Wit

    [GS] Grievances balance

    Is it just me, or do the grievances points need to be adjusted? After many months away from the game, I finally found the time to start my first GS game. Take a look at the attached snapshot (I am playing marathon speed, so keep that in mind when looking at the turn numbers). So, here is...
  4. Wit

    [R&F] Tile Yield Reference Sheet

    I agree, one approach is "memorizing" but that is not the only possible approach. This is intended as an 'additional tool', a reference, perhaps some will find it useful. I hope I will find the time to update it for GS soon...
  5. Wit

    [R&F] Tile Yield Reference Sheet

    I believe Jade only appears on featureless & flat plains or grassland or tundra. So, I believe it is correct as shown in the sheet, but please let me know if I am mistaken.
  6. Wit

    [R&F] Tile Yield Reference Sheet

    @Victoria: I appreciate the feedback. I will make note of the fishery modifier comment. Regarding the graphical quality: I was trying to squeeze everything into two pages... perhaps for the next version I should consider making everything a bit bigger for legibility... I will probably wait for...
  7. Wit

    How to stop AI from winning religious victory

    Ultimately, there are just two paths: 1) counter at the religious level (spread your own, religious combat, etc); or 2) counter at the military level (kill missionaries, capture cities, etc). I've found that the diplomatic approach is basically useless; a complaint results in a response to the...
  8. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  9. Wit

    Harvesting resources?

    We had a discussion on this about a month ago here. Especially the posts by @Sostratus provide a quite detailed analysis.
  10. Wit

    Leader Ability Elimination Thread

    Qin Shi Huang - The First Emperor [7+1=8] Empires are BUILD on the backs of BUILDers; yes, there are other means to gain additional builder charges, but Qin's bonus is in addition to those. Plus, the ability to rush early wonders is huge; it is the early wonders that are most valuable -- just...
  11. Wit

    Leader Ability Elimination Thread

    Montezuma - Gifts for the Tlatoani [9+1=10] A great empire requires happy citizens which this provides. Add to it one of the best UU and Civ bonuses, and your empire is sure to withstand attacks and flourish. Qin Shi Huang - The First Emperor [26] Tomyris - Killer of Cyrus [26-3=23] While it...
  12. Wit

    Leader Ability Elimination Thread

    Alexander - To The World's End [4-3=1] Does not belong on this shortlist for the many reasons already stated. Montezuma - Gifts for the Tlatoani [24+1=25] Keeping your people happy is very important, and your luxuries increasing the CS of all your units is just great. And the synergy with the...
  13. Wit

    Leader Ability Elimination Thread

    Alexander - To The World's End [15] Montezuma - Gifts for the Tlatoani [29] Qin Shi Huang - The First Emperor [27] Shaka - Amabutho [17-3=14] While I appreciate earlier access and added strength to corps/armies, this affects too small a part of the game to compete with the others. Tomyris -...
  14. Wit

    Protecting City States

    Yes, this has become prevalent with R&F. I suspect the addition of emergencies necessitated a change that causes AI civs to be more aggressive against CSs, thus triggering this newly added aspect of the game (they added a feature and want to show it off). Personally, I am still evaluating and...
  15. Wit

    "Harvest Resource vs Remove Feature" or "Instant Boost vs Long-Term Benefit"

    You make some great points, @Sostratus . A starting point to fix this would be to flatten the chop progression line and tweak district costs. Another would be to increase tile yields automatically in a gradual way with tech/civic progression (with improvements adding significant 'bumps' to...
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