Recent content by Wolfprint

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    MODS compatible with Vox Populi (VP)

    Thanks for the prompt reply JFD. I have tried enabling the function for CBP in the SQL file, but it didn't remove Priesthood for me. Priesthood remained, but all the other features were removed. Only "convert production into faith" was available. Was I doing something wrong? EDIT: I tried again...
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    MODS compatible with Vox Populi (VP)

    I have noticed an issue with the recent version of CBP and JFD's Piety and Prestige. P&P appears to override and remove the Sailing tech, replacing it with Priesthood. I also have a small problem with CBP and JFD's Exploration Continued Expanded. ExCE includes restrictions for entering...
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    "Cannot download because microsoft BITS has not been started".

    I had the same BITS does not start problem initially, and as it turned out, it was the same problem stated in post #22. I have managed to resolve this specific problem by altering the registry. But I still cannot download mods. BITS is running fine, but I still get the Ranged Protocol error...
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    "Cannot download because microsoft BITS has not been started".

    I have been trying to download mods off the Mod Browser, but have been constantly getting error messages. More specifically, it says that "The server does not support the necessary HTTP protocol. Background Intelligent Transfer Service (BITS) requires that the server support the Range protocol...
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    PlayWithMe

    For road maintenance, why not have each road cost a fixed, one-off amount of gold? Instead of a continuing maintenance cost? Each new road could cost about three or four gold. It might discourage road spamming while still allowing for more spacious city placements.
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    PlayWithMe

    It sounds like a lot of the mechanics from CIV could have been applied in CiV. Makes me wonder why they didn't just do that. Would have solved a lot of problems. I would like to see GSes bulb to give a set amount of beakers, and with a slight modifier depending on the era. And I second...
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    PlayWithMe

    Well yes, but that wasn't quite what I was getting at. What I meant was that there is no real interaction between one currency (e.g. gold) and another (e.g. research), like there was in CIV. I think vanilla CiV tried to do that with maintenance costs, but given the low production and the fact...
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    PlayWithMe

    One thing I've noticed is that the early game becomes somewhat slower. More expensive teching, more expensive settlers, and harder-to-conquer cities means the early game is mainly about finishing up improvements in the starting culture zone, and mass-producing units in preparation of a potential...
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    PlayWithMe

    Inevitably obsolete units make it so much more tempting to suicide them against enemies rather than try to preserve them. It feels as though combat is more strongly a numbers game. That is not to say that there is no tactical value, but success seems more assured if I bring an overwhelmingly...
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    PlayWithMe

    I played about a hundred turns, and I am quite impressed. I was actually excited about seeing resources again, and genuinely wary about spamming settlers. For the first time, I didn't quickly rush to the Liberty SP. Just some minor issues - the Calendar and Mining tech show multiple instances...
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    PlayWithMe

    Hi Alpaca, I love your ideas for nerfing ICS strategies in this mod, especially the reintroduction of city maintenance. I think it's an inspired idea. I have yet to download the mod, but will do so tonight when I have the time. I was just wondering about the removal of unit upgrades though...
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    Hippus Flavor Mod

    Cool. I'll definitely give it a try.
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    Ideas needed: Common Events

    Inspired by Ur_Vile_Wedge's request on the "Cassiel and the Compact" thread: Hangover Grigori only "Erm Lord Cassiel, I'm afraid that headache is a result of you having too much to drink. I think your now-mortal frame has not yet adapted to the rigours of alcohol. And no, those 'fine...
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    Hippus Mercs

    That sounds simple to code and implement, but it lacks a certain dynamism. At least when the Hippus player moves his unit into allied territory and clicks the "gift" button he is making some sort of dynamic choice. Having a popup telling me that I can send my troops to participate in some war...
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    Hippus Mercs

    I can in fact foresee myself accepting the aid of several early Hippus horselords to stave off Orthus and his hordes, or a sudden mass of Lizardmen. I think it would be unlikely for the Hippus mercenary to ever take over the role of the Spy. Instead, since the Hippus can build their mounted...
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