Hello,
Please forgive my noobness, but hopefully someone can help me find what I'm looking for.
How would I go about modifying the ai behavior for worker autobuild?
I would like to give it a top priority of cleaning miasma if the ability has been researched. The workers don't seem to...
I was just thinking of a way to include the native aliens as a civ without having them have to start as animals.
To expand on my idea, perhaps the miasma is a result of whatever the catastrophe was and the advanced aliens don't like it any more then the humans do. It would simplify...
Hello all,
It is very annoying at the beginning of the game when all of the different groups come down and instantly introduce themselves. I think it would be better (and add more realism) if you find them through exploration rather than automatically as they come down.
Is this type of...
I have a thought out in left field, What if the planet fall of humans 'awakens' an ancient 'evolved' version of the native aliens? Perhaps they froze themselves away to avoid some global catastrophe, and the ships coming in trigger an awakening. The native 'beast' aliens could be the devolved...
Avatar was truly an awesome movie. Not quite sure there's really enough stuff there for a mod, but I wish you the best of luck. You are gonna have to take a lot of creative liberties and invent a bunch of stuff. Maybe when part 2 comes out in 2012 there will be a lot more to work with...
For units, I believe that each faction should have the same amount of units available (based on tech and flavor)
I propose the following (with the numbers being the upgrade order (2 replaces 1, 3 replaces 2, etc.) The slot doesn't necessarily have to conform to the standard version, only...
I would like to revitilize this project. If no one of the original team objects, then i'm gonna start organizing some data.
Factions and leaders (for simplicity, these are the factions with the most info)
Coalition = Emperor Karl Prosek
Federation of Magic = Alistair Dunscon
Cyberworks =...
Actually I was thinking more along the lines of you have zero control over your infiltrated FD until the infiltrated civ tries to attack you. You can't track them or anything else. It makes more sense that in order to better blend in, that the FD does not act like a normal spy. i.e. he...
I was just digging through my old Pen & Paper RPG books and stumbled across an old favorite :RIFTS by Palladium. I was thinking this game world is so rich and detailed it would make an excellent MOD for Civ IV.
What do you guys think?
RIFTS on Wiki
For facedancers impersonation, I was thinking more along the lines of:
The facedancer replaces a unit in a city. For all intent and purposes that unit remains under the control of the civ that the FD replaced. Until...
The civ with the implanted facedancer tries to use it against you in...
In the lore, face dancers can mimick anyone perfectly.
They could have a special "Infiltrate" mission that allows them to kill a unit and take it's place.
Another idea is maybe an "Open the gate" mission where they can lower your cities defense to zero for a few turns.
Just some...
Hi guys. Just wanted to share some ideas and see what you think. I just finished playing through the FFH Ice scenario on BTS and got a few ideas.
1. Not sure how they do it, but it seems that it's possible to limit techs to specific civs. (found out by playing with the world builder that...
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