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xaster
Last Activity:
Oct 8, 2019
Joined:
Oct 5, 2003
Messages:
128
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3
Trophy Points:
18
Birthday:
Feb 4, 1975 (Age: 45)
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xaster

Warlord, 45

xaster was last seen:
Oct 8, 2019
    1. The_J
      The_J
      Just checked, can replicate that problem with high populations.
      Sadly no idea what the cause could be.
      Therefore I suggest that you either open a thread about this problem or ask in my thread here (please don't ask in my profile, via PM, or in the download section).

      I'm sorry for not being helpful, and I'm also sorry that I'll probably not be able to debug the problem. I'm also sorry for saying this above, but I might take a break from civfanatics for some time, so I only say that to ensure that you're not wasting your time with waiting for an answer.
      Sorry for that :(.
    2. The_J
      The_J
      With lots stuff to do, the satisfaction after it's done will be even bigger ;).
    3. The_J
      The_J
      Could you please check if the mod comp, which I provided, works on its own on your machine?
      (I know it works on mine, but you never know)

      Nice find for the features. Did not really know that this is possible :).
    4. The_J
      The_J
      The exact name should be Civilization4.ini (or also possible with latin numerals).
    5. The_J
      The_J
      mmhh...strange.

      Python exceptions have nothing to do with what .ini you use.
      ...er...
      go to your main .ini file (in Documents\My Games\BtS), and change

      ; Set to 1 for no python exception popups
      HidePythonExceptions = 1

      to 0. Then try nuking again, and tell me if you get an error message ingame.
    6. The_J
      The_J
      Don't see anything which should prevent razing cities.
      Did you enable Python exceptions in your main .ini file? Not that something is broken and we don't see it.
    7. The_J
      The_J
      Okay, I've adjusted it now. The log will now say that the owner of the nuke has razed the city, and the ruins will also vanish. Link
    8. The_J
      The_J
      It's not possible to remove the fallout dependent on the feature, it's only possible to remove it at all. You can change it in the XML\GlobalDefines.xml, just search for fallout.

      For the log: Don't know if that's possible, will have to test some things.
    9. xaster
      xaster
      Hi MAN,
      Forest or Jungle is not the problem, But the river is really bad if this is impacted from the nuke ....
      Iam not sure if a original nuke delete oasis or foodplains as well.
      Well i check it out this evening ......
      thx - keep you posted.
      Cheers !!!
    10. The_J
      The_J
      'kay, it's here.
      There's a problem with the features. When my code runs, the nuke has already hit the spot. Means that there's fallout on some plots (not all, because that's random). I can remove the fallout, but in case that there was before e.g. a forest, then I can't put it back, because the program code can't see that there was a forst, because the removal of the forest happened before.
      Hope that's still sufficient :).
    11. The_J
      The_J
      mmhh...I'll try to make a clean version (the current one is a lazy hack :mischief:). Remind me again in a day or two, for the case I forget it.
    12. The_J
      The_J
      I have an adjusted version here :).
      And next time please ask in my thread ;). Discussing such stuff via private or visitor message is a bit tedious.
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