Recent content by Xaviarlol

  1. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    Oh yes of course. I think in that case it should just consider an empty undefended tile as 0 strength.
  2. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    On second thought, are you sure about this? I thought only airsweeps do this. Attacking with an airstrike still does damage, but much less, when intercepted I think? What do guided missiles do? They definitely cause damage even when intercepted. I'm pretty sure all air units have this behavior...
  3. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    With point number 3, if there is no unit and and airstrike goes through, it will do full damage to the tile, assuming no interceptions. The problem with a fixed chance is that the aircraft's ranged strength won't matter, but I think it should - so stronger aircraft have more damage therefore...
  4. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    Oh yes, sorry you are correct. Even better then!
  5. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    The base combat strength of a tile improvement is 0 (same as say, a civilian unit). However the net damage is the damage done after all air defense modifiers are tallied up. In other words, it would be the same as if you targeted a worker unit with an air strike. If there is no air defense at...
  6. Xaviarlol

    [Complex] (7-NS) Airstrikes can target and pillage enemy tile improvements

    Proposal Allow air-units to target tile improvements with Air Strikes. Successful air strikes on tiles pillage the improvement. Rules 1) If a unit is present on a targeted tile, the air unit will attack the unit as a usual air strike would (will not hit the tile improvement). Therefore only...
  7. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings

    Yes I agree, I have removed the tile pillaging via airstrikes part.
  8. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP inflicts War Weariness

    I think it is both unrealistic and impractical to force a civ to occupy a city to generate war weariness and end a war. Good counter-proposal, and I support it if people prefer this over destroying buildings AND causing war weariness.
  9. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings

    If it's totally not doable, I can remove the tile improvement bombing out of the proposal.
  10. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings

    Please note I have adjusted the proposal to include being able to air-strike tile improvements.
  11. Xaviarlol

    Making Workers useful in the late game

    Hey all, I was going to propose something for making Workers useful in the late game in VP congress, but I would love to hear some ideas first. Workers in the late game are virtually useless once you've maxed out on tile improvements and railroads. Some ideas to make them more useful: - Add...
  12. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings

    There are a few approaches imo: - Use the devastation mechanic from tile pillaging (for unhappiness, as well as Warscore (does pillaging tile improvements increase warscore? I can't remember.) - Apply a linear warscore value per building destroyed, expressed a fraction of total buildings. Eg. if...
  13. Xaviarlol

    [DLL] (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings

    Proposal Bombing cities when the city is at 0 health will now have a chance to destroy buildings, with the % chance based on the damage output that would have been inflicted. Eg. If your ranged attack would have done -10 damage to the city, it has a 10% chance to destroy a random building. Some...
  14. Xaviarlol

    Reducing military units brainstorm

    Would a more simple approach, like making unit production costs increase per consumed supply, be a better solution? In other words, change Supply to not be a cap, but rather just a number that goes up, and the more it goes up, the more it costs to produce units and more gold maintenance per...
  15. Xaviarlol

    [DLL] (6-88) Allow Bombing of Cities with 0 HP Left to Destroy Buildings and Population

    Yes I think you're right. I will amend the proposal to just destroy buildings.
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