Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Proposal
Bombing cities when the city is at 0 health will now have a chance to destroy buildings, with the % chance based on the damage output that would have been inflicted. Eg. If your ranged attack would have done -10 damage to the city, it has a 10% chance to destroy a random building. Some Defensive buildings will now provide additional resistance to building damage. Wonders cannot be destroyed. Successfully destroying buildings adds to warscore.
Rationale
There are limited ways to hurt another Civs economy, punish them or pressure them in to making peace, outside of taking cities directly. This will allow bombing civs in to submission without having to invade their cities.
AI usage
AI's will prefer doing this if they do not want to take cities.
Notifications
You will receive the usual notification bubble on the right side of the screen if you successfully destroy a tile improvement or building, which tells you the building that was destroyed. For both aggressor and victim.
Bombing cities when the city is at 0 health will now have a chance to destroy buildings, with the % chance based on the damage output that would have been inflicted. Eg. If your ranged attack would have done -10 damage to the city, it has a 10% chance to destroy a random building. Some Defensive buildings will now provide additional resistance to building damage. Wonders cannot be destroyed. Successfully destroying buildings adds to warscore.
Rationale
There are limited ways to hurt another Civs economy, punish them or pressure them in to making peace, outside of taking cities directly. This will allow bombing civs in to submission without having to invade their cities.
AI usage
AI's will prefer doing this if they do not want to take cities.
Notifications
You will receive the usual notification bubble on the right side of the screen if you successfully destroy a tile improvement or building, which tells you the building that was destroyed. For both aggressor and victim.
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