Recent content by XeroTheta

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    Workers management is a chore

    In Civ4 you could shift click to queue worker orders. That way you spend one turn planning out your worker's actions for the next 20+ turns. I think it would make more sense that the longer a tile is worked it starts to produce improvements over time without a separate worker unit to build...
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    Puppeting is good, which is very bad!

    Not saying it justifies it, but maintenance costs for those buildings that puppets spam can add up quickly. Maybe the maintenance costs of buildings in puppet states could be increased by a certain percentage? Also, maybe courthouses could reduce the culture penalty of having extra cities by a...
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    UN Elections

    As far as I know, when you build the UN, there is a vote for Secretary General. Once there is a secretary general, then every few turns, the SG gets to propose a bill. This comes as a popup with a list of buttons. Also, when a bill has already been passed by a previous vote, it says "Passed"...
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    First Strike

    Has anyone figured out exactly how this works? I haven't found an entry for it in the civilopedia. It's 4:00 am here and i've spent an hour looking on these forums for the info but I can't find it and I've lost patience :D Anyways, the obvious. If one unit has first strike, and the...
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