This is a thread to discuss the disturbing tendency in Civ to introduce incredibly unfun game mechanics and attach bonuses to them to make them incredibly powerful.
I think puppetting is the worst example since corruption!
The whole fun of Civ is controlling your cities, yet puppeting gives you massive bonuses to not do that! It's frustrating that puppets don't build anything sensible, and you can't even script them reasonably, but the bonuses are so high (less unhappiness penalty don't count as cities for purposes of size (basically amounts to a big research and culture bonus), that its often worth doing.
I think the very idea of giving me a bonus to not manage my city is incredibly unfun as a game mechanic and wish that the people working on this had realized this was bad game design and never spent time implementing it or trying to make it competitive with Annexation.
I think puppetting is the worst example since corruption!
The whole fun of Civ is controlling your cities, yet puppeting gives you massive bonuses to not do that! It's frustrating that puppets don't build anything sensible, and you can't even script them reasonably, but the bonuses are so high (less unhappiness penalty don't count as cities for purposes of size (basically amounts to a big research and culture bonus), that its often worth doing.
I think the very idea of giving me a bonus to not manage my city is incredibly unfun as a game mechanic and wish that the people working on this had realized this was bad game design and never spent time implementing it or trying to make it competitive with Annexation.