Those sea people ruin nearly every early mediterranean coastal civs.
When I play Minoan, I put 1 unit on the other tile of Crete and Cyprus so barbs and conquerors can't spawn near my city.
Too many conquerors!
Tried Judean twice, never able to attach that iron, Persian army overwhelmed me. I once defeated them and made a peace treaty, they gave me Sur at the next turn(maybe too much expense for them), and they attacked me again 10 turns later with a doom stack. Never had this...
1. Start as Babylonian, found Gordion(turn 4) on marble or Ephesus(turn 5) on horse.
2. Found Byzantion and another city in Greece before turn 50.
3. Switch to Greeks, destroy Babylonians and capture workers.
4. Get 2/3 UHV as Greek republic and spam great people, settle to Jerusalem. Found...
About those later science wonder like CERN, let them have huge cost like -100 gold per turn, +100 science per turn, and unlock certain tech, or -10% cost for future tech.
AI Mongols fear general winter so they sit idle in city. Also, their 3-move cavalry always wait for 1-move siege unit. That's old problem since original CIV4.
My emperor/normal game.
Started as Korea, founded Kaijo - Kyoto, built the Jet wonder(+1 food for artist and doesn't obsolete) in Kaijo. Got a GS and built academy in Kyoto before Japan spawn. Conquered Kaijo after switching to Japanese. Stayed Kyoto - Edo - Kaijo 3 cities until 1405. Used 2 GA...
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