G'day,
I think I have an idea for the second part of your example, the specific improvements part.
I haven't tested the above yet, but I think I've set it to set the food output from a whale resource to 2. I've used this because it's the example I was working from in Kael's guide...
Hello,
There's a couple of places this needs to be done.
You'll need to update the <GoodyHutUpgradeUnitClass> and <Unit_ClassUpgrades> information.
I think it'd be something along the lines of (how's that for a disclaimer)
This is found in the CIV5Units.xml file, I think.
Good afternoon,
I'm about to try my first attempt at creating a new trait for my civilization.
In effect I'd like any city built on a coast to automatically get the water trade route benefit as if they had a harbour, with out the production bonus or having to build a building.
Now, I'm...
G'day,
I'm just going through Kael's Modders Guide and have almost completed adding a new civilization.
The issue I'm having at this point is the <DawnOfManQuote> not showing up, in fact very little shows on the loading page.
I have not done any of the new graphics yet, so for now I'm...
G'day,
I'm just going through Kael's Modders Guide and have almost completed adding a new civilization.
The issue I'm having at this point is the <DawnOfManQuote> not showing up, in fact very little shows on the loading page.
I have not done any of the new graphics yet, so for now I'm...
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