Recent content by Yriel

  1. Y

    Creating a unique civ trait

    G'day, I think I have an idea for the second part of your example, the specific improvements part. I haven't tested the above yet, but I think I've set it to set the food output from a whale resource to 2. I've used this because it's the example I was working from in Kael's guide...
  2. Y

    Which xml for upgrading units pls?

    Hello, There's a couple of places this needs to be done. You'll need to update the <GoodyHutUpgradeUnitClass> and <Unit_ClassUpgrades> information. I think it'd be something along the lines of (how's that for a disclaimer) This is found in the CIV5Units.xml file, I think.
  3. Y

    Help with new trait.

    Good afternoon, I'm about to try my first attempt at creating a new trait for my civilization. In effect I'd like any city built on a coast to automatically get the water trade route benefit as if they had a harbour, with out the production bonus or having to build a building. Now, I'm...
  4. Y

    Trouble adding new civilization

    G'day, I'm just going through Kael's Modders Guide and have almost completed adding a new civilization. The issue I'm having at this point is the <DawnOfManQuote> not showing up, in fact very little shows on the loading page. I have not done any of the new graphics yet, so for now I'm...
  5. Y

    Trouble Adding new civilization

    G'day, I'm just going through Kael's Modders Guide and have almost completed adding a new civilization. The issue I'm having at this point is the <DawnOfManQuote> not showing up, in fact very little shows on the loading page. I have not done any of the new graphics yet, so for now I'm...
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