Gigglehugz
Chieftain
- Joined
- Nov 7, 2010
- Messages
- 2
I'm new to modding, but my brother and I thought it might be fun to create some races. After brainstorming for a couple hours and getting all the traits/units/buildings in a balanced state we got started.
I've been following Kael's modding guide which has been ridiculously helpful but ran into a wall when it came to creating traits. My hope was to come up with some unique traits instead of piggy backing off of what was already there, but I can't seem to find any way to do this.
For example, race A would gain extra attack power (say 25%) when attacking a city that's located on the coast. For some other races we'd like to add additional yield to specific improvements (+1 food from camps, +1 gold from luxury's, etc.)
What would be the best way to approach creating these?
I've been following Kael's modding guide which has been ridiculously helpful but ran into a wall when it came to creating traits. My hope was to come up with some unique traits instead of piggy backing off of what was already there, but I can't seem to find any way to do this.
For example, race A would gain extra attack power (say 25%) when attacking a city that's located on the coast. For some other races we'd like to add additional yield to specific improvements (+1 food from camps, +1 gold from luxury's, etc.)
What would be the best way to approach creating these?