Recent content by Zerzes

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    [Map Script] Strategea

    Hi again! After a broken computer and a hectic month I have finally found some time for Civilization again! I have made a little update to the script, which makes it possible to play with different climates (plus a few minor tweaks). My personal favourites are arid and rocky, but I am...
  2. Z

    [Map Script] Strategea

    Thanks for the tip! I'll try it. I'm glad you like it! :) And The_J: I tried to run your mod, but I get a crash when I try to load it (unhandled exception) :(
  3. Z

    [Map Script] Strategea

    Woo, massive mod! Impressive!
  4. Z

    [Map Script] Strategea

    FC, is that for first city? I have not been around here enough to catch the lingo :P. What do you think is enough workable plots? 6 peaks still means 15 workable plots, and that should be enough to get you in the game. I have some kind of quality check on the starting position, but maybe it's...
  5. Z

    [Map Script] Strategea

    Thanks! :) Yeah, one of my goals was to make a script that can produce insane city spots with lots of resources at one place, but still balanced in such a way that they shouldn't be too common, so you have a "holy grail" to search for :). Sometimes several clusters appear at the same place...
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    [Map Script] Strategea

    The Stratega map script is now updated to version 1.1! Download Strategea here ***** New in version 1.1: * Added support for different climates Enjoy the Stratega concept in a jungle or on the fertile flood plains of the desert. Each climate has its own tweaks and special features...
  7. Z

    Strategea 2016-10-05

    This map script is intended to create a fun, strategic map with the following main features: Lots of mountain ridges as natural defense lines Land heavy map with several lakes as effective land mass dividers Some luxury and food resources are removed to make it harder to maintain larger...
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    Mod Component Requests Thread

    Okay :(, thanks.
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    Mod Component Requests Thread

    Hi, Does anyone know if it is possible to make a "maximum bombard damage limit" variable for walls and castles? So you can't bombard away all defense bonus. I thought it would already be supported in some way, but I can't find anything in the xml's that indicates that. Thanks
  10. Z

    Pay for multiplayer? Boo!

    I agree that multiplayer could be considered a "standard feature" nowadays. Especially games with "many players striving for the same goal" if you know what I mean (as the opposite of one player laying a puzzle or something). Even if there is no word about multiplayer on the box I would not be...
  11. Z

    Vikings as a civ

    :)
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    Vikings as a civ

    You're on to something there. Even though I would spontaneously use the adjective nordic instead of norse, but norse might be the correct term. There is no swedish adjective form of viking I can think of, so all phrases needing one has to be rewritten in some way. "A viking ship" or "a viking...
  13. Z

    Vikings as a civ

    I have never searched for foreign articles about vikings. I should have clarified and said that I have never heard a swede refer to the norse instead of the vikings (and also that I meant norse in the meaning of viking, how many of your hits had to do with vikings?). That is also why I guessed...
  14. Z

    Vikings as a civ

    At least in Sweden all the people living in Scandinavia during the "Viking era" could be called vikings. Including women and children. And if swedes can live with it, so should the americans :) The expression "Norse" (or in swedish "nordmän") I have never heard anywhere else except for this...
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    What's the biggest Stack of Doom you've ever seen?

    Not entirely true. I have faced a stack of 44 Japanese swordsmen/spearmen before even musketmen existed. And this was only on regent. A few centuries later he returned with 60 samurais and 28 swordsmen/pikemen. At that time I had just started to crank out cavalry and riflemen though...
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