Zerzes
Chieftain
The Stratega map script is now updated to version 1.1!
Download Strategea here
*****
New in version 1.1:
* Added support for different climates
Enjoy the Stratega concept in a jungle or on the fertile flood plains of the desert. Each climate has its own tweaks and special features, which makes them quite different to play. Why not try the rocky climate with mazes of mountains where you can crank up the difficulty level and fight your way through mountain pass to mountain pass?
*****
I have based Strategea on Boreal.py, since that script gave me some "a-ha" insights of what makes a map fun to play (imho of course). Although that inheritance might not be very obvious anymore.
Some of the main features of the script are:
* It's a regional map with no oceans, but several lakes.
* Lots of easily defended passes and border lines, thanks to an abundance of mountain ridges and snaky lakes. However, it's a dynamic script so wide plains are also possible.
* Fewer luxury and food resources to increase the strategic importance of the existing ones.
* Base food resources. Game in forest, Banana in jungle, Fish in lakes, Wheat in plains.
* Rare resources. Many resources have fewer occurences than the number of players, but with the possibility of one major location with up to 6 adjacent plots with the resource. The owner of such locations will have a good trading position.
* Climate regions. Areas of different climate (desert, tundra, etc) are fractally placed and not tied to latitude.
* Clustered strategic resources. Because who doesn't want to have a city with lots of iron hills?
* All plots on the map can be reached by land. (I believe this script actually works now. It wasn't fool proof in Boreal.)
My goal is that the script should generate a sane map with the possibility to find insane city locations!
The biggest problem for me now is that I always get too eager to start new games and discover new worlds. So I have too little experience of how well the script plays in late game . My intention for late game is that mastering the key strategic resources should be priority one. Feedback on this part is appreciated, since I rarely get this far.
I should also warn those who might want to try this script in a multiplayer game. I have not made any balancing actions what so ever, so use it at your own risk. You can however always blame a defeat on your lousy starting position...
If someone wants to make this script more multiplayer friendly, please feel free to do so. I have no plans on doing it myself since I never play multiplayer.
When it comes to compatibility issues with different versions of CIV4, I have no idea. I have only played it with BtS, so I don't know if it works with anything else.
I hope you enjoy it!
Download Strategea here
*****
New in version 1.1:
* Added support for different climates
Enjoy the Stratega concept in a jungle or on the fertile flood plains of the desert. Each climate has its own tweaks and special features, which makes them quite different to play. Why not try the rocky climate with mazes of mountains where you can crank up the difficulty level and fight your way through mountain pass to mountain pass?
*****
I have based Strategea on Boreal.py, since that script gave me some "a-ha" insights of what makes a map fun to play (imho of course). Although that inheritance might not be very obvious anymore.
Some of the main features of the script are:
* It's a regional map with no oceans, but several lakes.
* Lots of easily defended passes and border lines, thanks to an abundance of mountain ridges and snaky lakes. However, it's a dynamic script so wide plains are also possible.
* Fewer luxury and food resources to increase the strategic importance of the existing ones.
* Base food resources. Game in forest, Banana in jungle, Fish in lakes, Wheat in plains.
* Rare resources. Many resources have fewer occurences than the number of players, but with the possibility of one major location with up to 6 adjacent plots with the resource. The owner of such locations will have a good trading position.
* Climate regions. Areas of different climate (desert, tundra, etc) are fractally placed and not tied to latitude.
* Clustered strategic resources. Because who doesn't want to have a city with lots of iron hills?
* All plots on the map can be reached by land. (I believe this script actually works now. It wasn't fool proof in Boreal.)
My goal is that the script should generate a sane map with the possibility to find insane city locations!
The biggest problem for me now is that I always get too eager to start new games and discover new worlds. So I have too little experience of how well the script plays in late game . My intention for late game is that mastering the key strategic resources should be priority one. Feedback on this part is appreciated, since I rarely get this far.
I should also warn those who might want to try this script in a multiplayer game. I have not made any balancing actions what so ever, so use it at your own risk. You can however always blame a defeat on your lousy starting position...
If someone wants to make this script more multiplayer friendly, please feel free to do so. I have no plans on doing it myself since I never play multiplayer.
When it comes to compatibility issues with different versions of CIV4, I have no idea. I have only played it with BtS, so I don't know if it works with anything else.
I hope you enjoy it!