Tycho
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  • Hey Tycho, I recently developed a ruleset for a new CIV IAAR, modeled after Civleader's epic GaP. I was wondering if you would be willing to proofread.
    To the Republic of Arcadia

    The Eastern Americas Pact
    1: The Republics of Arcadia and Louisiana agree that should one be attacked, the other intervened on behalf of the former
    2: The Republics of Arcadia and Louisiana agree that no acts of aggression will be taken upon the other for at least 10 years.

    Any amendments/additions? You or I can post it in thread and the other confirm. I really like the name, though. Yes?
    dude, don't tell me you actually google-translated Hammer and Steel into German.
    (the thing's confused because it doesn't know if you mean the verb or the noun in hammer)
    Good luck. May the dice be with you.

    Ah, who am I kidding. I only roll dice, like, only so often? :p. Not as much as my DM, and he's a hands off kind of guy. :p. The bad favor your neighbors gave is all dice though.

    :p
    Well... it depends on how I roll. It can collapse, it can destroy your economy, it can reduce your confidence.
    Your people's life savings, livestock, family members have been sent to you both for religion and for the state. Exhausted means that the current generation is smaller, poorer, and weaker. Like right after World War I. (well... less because you still have units mobilized).
    Let's just say, you'll have possibilities of: Nothing, Losing confidence, losing culture, losing influence, losing economy or losing population. Your people are eager to fight, of course, just squeezing them harder to the breaking point might break them.
    Who the heck is your leader? I want to give him a +5 Badass points and +2 Nogetzdapointz points.

    All in good jest, of course. ;)
    You forgot the second Samnite city of Navarin, so you might want to count that in.

    Also, in the story you have 2 seperate offensives: The Anti-KT with Army+Stuff, and the Anti-VM with your Militia+Stuff. In the orders it was different so I'd like to clear that up.

    Finally... there is a chunk of Ctesiphodite land in the way. Are you going to risk a crossing or are you going to try to pass by curragh?

    Also, are you going to use your mobilized 2EP?
    We are happy to go to war against Lijuria.. but in return we eventually want both Islands to be our own.. you can keep their mainland home.
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