Auto Exploration

Auto Exploration 0.9.1

0.9.1 features:
- Changed default setting to wait for units to safely enter deep ocean
- Changed localized text for Russian
- Fixed an issue with units erroring out determining if they could go into the deep ocean
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0.9.0 features:
- Now prioritizes goody huts (settings.js)
- Added localized text as an option
- Added Russian locale thanks to @Webrok
- Properly checking for wonders that we've explored so we don't re-prioritize the same one
- Removed dependency on unit-actions.js, so it should no longer interfere with Mods that utilize that file
- Overwrote Game.UnitOperations.canStart and Game.UnitOperations.sendRequest. This made it so I could remove the dependency on unit-actions.js, but also makes it so the icon should only be enabled when appropriate. I **think** this contributed to lag.

If you want to add localized text for a specific language, feel free to send it to me and I'll add it and credit you in the locale file.
If you experience lag or a unit not stopping auto exploring, please send me the UI.log file if you can, or just parts that include `
ERR [LocalPlayerTurnBegin]`.

If you have suggestions for other things to prioritize, please let me know!
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