A mod that enhances the base experience of Civ 7 with surgical changes to mechanics, as well as new gameplay additions.
The Roadmap
- Make the game more complex, strategic, and thoughtful (aka undo the oversimplification of mechanics that Firaxis has done)
- Introduce more mechanics to make economic management less bland and make choices matter more
- General improvements and enhancements to the core experience
- Make gold more useful, in more interesting ways
- Make Governments way better (seriously WTH Firaxis)
===Version 1.04===
===Version 1.02===
Bug Fixes
===Version 1.01===
Major Features
===Version 1.0===
Minor Features
===Coming soon===
The Roadmap
- Make the game more complex, strategic, and thoughtful (aka undo the oversimplification of mechanics that Firaxis has done)
- Introduce more mechanics to make economic management less bland and make choices matter more
- General improvements and enhancements to the core experience
- Make gold more useful, in more interesting ways
- Make Governments way better (seriously WTH Firaxis)
===Version 1.04===
- Updated Building adjacency bonuses for the exploration age
- Penalty for going above settlement cap now also includes -5 to science and culture per city above cap
- Increased the production costs of buildings, units and wonders by approx 60% (this is to compensate the increased yields from new Adjacencies)
- Increased tech and culture cost (this is to compensate the increased yields from new Adjacencies)
- Undid the increase to 4 buildings in the City Centre
- Adjusted some previously updated new adjacency bonuses
- Slightly increased unit maintenance and building maintenance to compensate for the greater adjacency bonuses
- Slightly reduced some Wonder-related new adjacency bonuses
===Version 1.02===
Bug Fixes
- Pastures added to Granary Adjacency
- Fixed Camps not applying Adjacency correctly.
===Version 1.01===
Major Features
- Overhauled the Adjacency bonuses of most Antiquity Age buildings. Placement and strategy is now crucial when planning your cities. Future Ages will be overhauled also in a later update
- Specialists no longer have negative yields
- Ages now last 10% longer
===Version 1.0===
Minor Features
- Halved the frequency of Volcanic eruptions and river flooding
- City Centres can now hold 4 buildings, up from 2.
===Coming soon===
- City and Bonus resources will now each provide gold, on top of their usual bonuses. This is to bring back the importance of trade routes to ones economy, incentivizing cooperation and long-term friendships between civs.
- New unit called "Worker". Has 1 charge. Enhances a rural tile with an improvement by permanently adding +1 gold to the yield.
- A new economic age progress based on enhancing tiles using Workers. Objective: Enhance 50 rural improvements.