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Civ IV module Installation Project [for FFH2 ;)] 2016-10-05

Civ IV module Installation Project [for FFH2 ;)]

  1. [NWO]_Valis
    This is a project of installator for Kaels Fall from Heaven 2.[Mods forum on Civfanaticks]

    Err, almost right. This is a modification of the project specially thought for Xienwolf and his modular enhancers for FFH2

    Idea: The idea behind this project is to give this wonderful mod an installer that will actually make a correct shortcut on the desktop and find a right installation directory for the mod....and to bring all modular mod mods together :D

    The original project can be found on this site under this address: http://forums.civfanatics.com/downloads.php?do=file&id=9292

    The project files are buildable under Installjammer, an free, open source installation builder, an alternative to MSI and NIS installers.

    Spoiler :

    To build this project Installjammer can be downloaded from this site: http://sourceforge.net/project/showfiles.php?group_id=148203&package_id=169359

    The files were made under the 1.2.5 version! There is a newer beta version of the program but it is a beta so I have not tested it with that version.

    Unfortunately version 1.2.5 has a bug with the preview like described in this thread of the support forums:

    What needs to be changed before build:
    Spoiler :

    1. Apart from the changes that have to be done in the original project for FFH2 you have to attach modules to your project.

    You can add a whole directory with all modules in it or add for each module a new file group and add to that file group the module directory. The second scenario will let the user to selectively chose from moduels he wants to install on his PC. Notice that if you chose the second scenario then you have to also go to the component panel in IJ and for each file group create a new component [do not forget to select the appropriate module for the file group:

    I have removed the uninstallator mechanism and registration in add/remove menu [disabled it would be more precise]
    The advanced setup features access to the destination panel. Normally the panel wont show up and it will install it self in the directory composed from registery BTS location and mod name_mod version. The advanced installation also enables a panel just before the end that changes some flags in the game ini file. For example you can enable python popups or run the game in window mode. I chose only some of the ini flags that were more interesting than others.

    Installjammer is writen in Tcl/Tk and can execute any Tcl/Tk scripts. I know, it is not Python but I have not found a python installation kit :p [Tcl/Tk is very simple, IMO it is simpler than python]
    This is only a project to build the installation. I hope Kael uses it in the future releases, althou I have not consulted it with him or anyone in his team. I did it also for fun so not bad feelings if it stays only an 'art for art' project :)

    @xienwolf: I just do not have time to follow all the mod mods on the forum so someone has to do it for me. If there are any problems then post in the forum thread I created or PM me.

    I frequently read the FFH2 forum so I will be able to maintenance the project for a while if there is an interest.

    Spoiler :
    I am not related anyway to the IJ author. I build installations for a living, not in IJ, but in a very expensive commercial tool. I recommend IJ cause of its simplicity, intuitive interface and ongoing improvement.

    Remember, it is a free software, even for commercial purposes and more and more companies use it in their daily businesses.