Civ4 Beyond the Sword v3.19 Patch (PC) 2016-10-05

Civ4 Beyond the Sword v3.19 Patch (PC)

  1. Thunderfall
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    You can download the patch from any of these download mirrors:
    GameWatcher | GamersHell | FileFront

    Discussion Thread
    http://forums.civfanatics.com/showthread.php?t=323831

    List of changes for Civ4 Beyond the Sword version 3.19

    Special thanks to Bhruic

    V3.19

    - Info screen always shows demographics when espionage is disabled

    - Players can no longer receive obsolete resources through trade

    - Fixed bug where culture obtained through espionage was 100 times lower than intended

    - AI player better evaluates his situation before voting for a ban on nuclear weapons

    - Fixed a few AI civic evaluation bugs

    - AI changes civics during Golden Ages

    - Fixed bug with AI not knowing how close its cities are to other players

    - Re-enabled Foreign Advisor "Glance" screen

    - Fixed Team Battleground map script to distribute hills better and work around team-counting problem

    - Civilopedia lists buildings that replace a given building

    - Barrage promotions no longer available to units without the ability to already cause collateral damage

    - Conquistador ignores walls, to be consistent with Cuirassier

    - Fixed AI defender bug for newly captured cities

    - Build-specific production modifiers are no longer counted for overflow gold calculations

    - Building or destroying a fort now properly refreshes resource connections

    - Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

    - Fixed event triggering on a dead unit

    - AI uses Warlords to make super-medic units

    - Better AI decision-making related to damaged air units

    - Better AI use of missiles to disconnect enemy resources

    - AI evacuates ships and planes from cities in danger

    - AI no longer joins Great People to cities in danger

    - Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

    - Spies no longer interrupt their mission when moving next to an enemy unit

    - Fixed map generator bug for water starts

    - Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

    - Fixed team-counting bug that would cause some mapscripts to fail

    - Moved some gamecore-specific code into the DLL

    - Fixed cheat where you could apply a free tech from one game to another

    - Diplomacy summary no longer claims that a civ is the worst enemy of a human team

    - Groups on sentry awake based on best unit's vision rather than head unit's vision

    - Hidden Nationality units can enter friendly rival territory when starting in a city

    - Fixed bug where captured cities could give double bonus for the Apostolic Palace

    - Fixed a bug in AI war declaration in exchange for technologies

    - Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

    - Terrain height no longer affects aerial recon missions

    - No Espionage option: no Free Great Spy from Communism, no espionage-related events

    - Blockading AI Privateers can no longer sense invisible units

    - Colonies no longer assume the name of an eliminated player

    Images

    1. bts_opening_menu_thumb_j0p_El0.jpg