Civ6_Map_Utility

Civ6_Map_Utility 1.5.0

Changelog from 2016-11-22:
1. Map Scripts section added to facilitate easy installation of game scripts without modifying existing xml files.
2. Confirm overwrite yes/no popup message when files already exist - implemented.
Changelog from 2016-11-21:
1. Minor cosmetic layout changes to accommodate new functionality.
2. Default game sizes were added in form of presets.
3. Significant progress was made to the Map Scripts Section, however it stays hidden until fully functional.
Hello All.

This is my first contribution to Civilization modding/tools and to Civfanatics forum but I hope someone will find it useful.

What this tool does:
Civ6_Map_Utility has ability to add custom map sizes to the game.

What does it mean exactly?
-You can set up custom map sizes like: 20x20, 200x100, 160x160 and many more.
-Set up custom number of players.
-Set up custom number of city states.
-Set up number of natural wonders.
-Set up number of continents.
-Set up number of Prophets per map size.

Sensible value ranges are set, but you can overwrite them by checking "Experimental settings" checkbox.

Screenshots:





Use:
1. Unpack archive using 7zip.
3. Run Civ6_Map_Utility.exe
4. Select settings you want.
5. Browse to the main directory of the game "Sid Meiers Civilization VI" directory where you installed the game.
If you have game with steam your location most likely will be:
"C:\Program Files\Steam (x86)\SteamApps\Common"
6. Add to Game
7. Load game and test new map sizes.

Removal:
To completely remove all custom map sizes:
Go to "Sid Meiers Civilization VI" directory and remove following directories.
- "/Base/Assets/Configuration/Data/Civ6_Map_Utility/"
- "/Base/Assets/Gameplay/Data/Civ6_Map_Utility/"

To remove single map size go to the same directories and remove files:
MAP_SIZE_NAME_MapSizes.xml and MAP_SIZE_NAME_Maps.xml


Troubleshooting:

Antivirus Problems:
When running Civ6_Map_Utility.exe - Antivirus might be suspicious about the file.
Download latest version of the file 1.1.1 - Previous Version 1.1 for some reason did triggered false positives and blocked execution of the file.

Settings Problems:
Minimum, Maximum and Default values are described within Tooltips- they can be read by hovering mouse over text.
Experimental settings need to be tested by community and can be enhanced with use of other mods.
If your game crashes, try different settings. I am unable to test all of them.

I ask you guys to help figure out what works and what does not.

Example:
1. My game crashes to desktop for maps that are 170x170, however this might not be the case for everyone. Map size of 165 x 170 loaded for me just fine so it might be memory allocation limit or something else. (It does take long time to load on bigger maps - Recommend to disable barbarians on big maps.
2. Map sizes are not the same as map scripts - map scripts determine spawning of the world and as such, there is no guarantee that the map size selected will work well with your script map and player number.
You might load the game and see no players or starting position as game was unable to find a suitable place for you to spawn. Reloading the map/script usually works, however this again I cannot predict.
I guess what I am saying is 'experiment' and use common sense. Map size of 20x20 will probably not work with 20 players...

Support:
If you are able to provide additional information regarding values and ranges.
If you have an idea how to improve the application - visually or functionally.
If you have presets that work.
Please share them with myself and other community members within Utility's Discussion page.

Changelog from 2016-11-20:
1.Default settings for 'Huge' Map' have been set as 'default' values when loading the application.
2.Minimum and maximum values set to facilitate more sensible map size creation.
3.Minimum, Maximum and Default values are now limited by each other.
4."Experimental settings" checkbox added to ignore sensible map settings.
5."Reset Fields" button added to restore defaults from first load.
6.Tooltips updated with more relevant information.
7.Game path field set to read only to disable invalid path input.
8.Miscellaneous Layout and Label Changes.
9.Better Icon created and added to the executable file.

Changelog 2 from 2016-11-20:
1.Rebuild the Civ6_Map_Utility.exe as for some reason previous version is getting flagged for malicious code. No real changes made, but this .exe seems to work fine.
Hello All.

This is my first contribution to Civilization modding/tools and to Civfanatics forum but I hope someone will find it useful.

What this tool does:
Civ6_Map_Utility has ability to add custom map sizes to the game.

What does it mean exactly?
-You can set up custom map sizes like: 20x20, 200x100, 160x160 and many more.
-Set up custom number of players.
-Set up custom number of city states.
-Set up number of natural wonders.
-Set up number of continents.
-Set up number of Prophets per map size.

Sensible value ranges are set, but you can overwrite them by checking "Experimental settings" checkbox.

Screenshots:





Use:
1. Unpack archive using 7zip.
3. Run Civ6_Map_Utility.exe
4. Select settings you want.
5. Browse to the main directory of the game "Sid Meiers Civilization VI" directory where you installed the game.
If you have game with steam your location most likely will be:
"C:\Program Files\Steam (x86)\SteamApps\Common"
6. Add to Game
7. Load game and test new map sizes.

Removal:
To completely remove all custom map sizes:
Go to "Sid Meiers Civilization VI" directory and remove following directories.
- "/Base/Assets/Configuration/Data/Civ6_Map_Utility/"
- "/Base/Assets/Gameplay/Data/Civ6_Map_Utility/"

To remove single map size go to the same directories and remove files:
MAP_SIZE_NAME_MapSizes.xml and MAP_SIZE_NAME_Maps.xml

Troubleshooting:
Minimum, Maximum and Default values are described within tooltips - they can be read by hovering mouse over text.
Experimental settings need to be tested by community and can be enhanced with use of other mods.
If your game crashes, try different settings. I am unable to test all of them.

I ask you guys to help figure out what works and what does not.

Example:
1. My game crashes to desktop for maps that are 170x170, however this might not be the case for everyone. Map size of 165 x 170 loaded for me just fine so it might be memory allocation limit or something else. (It does take long time to load on bigger maps - Recommend to disable barbarians on big maps.
2. Map sizes are not the same as map scripts - map scripts determine spawning of the world and as such, there is no guarantee that the map size selected will work well with your script map and player number.
You might load the game and see no players or starting position as game was unable to find a suitable place for you to spawn. Reloading the map/script usually works, however this again I cannot predict.
I guess what I am saying is 'experiment' and use common sense. Map size of 20x20 will probably not work with 20 players...

Support:
If you are able to provide additional information regarding values and ranges.
If you have an idea how to improve the application - visually or functionally.
If you have presets that work.
Please share them with myself and other community members within Utility's Discussion page.

Changelog from 2016-11-20:
1.Default settings for 'Huge' Map' have been set as 'default' values when loading the application.
2.Minimum and maximum values set to facilitate more sensible map size creation.
3.Minimum, Maximum and Default values are now limited by each other.
4."Experimental settings" checkbox added to ignore sensible map settings.
5."Reset Fields" button added to restore defaults from first load.
6.Tooltips updated with more relevant information.
7.Game path field set to read only to disable invalid path input.
8.MiscellaneousLayout and Label Changes
9.Better Icon created and added to the executable file.
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