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mapscript

  1. jarcast2

    Bigger Huge Maps for Communitu_79a

    This is a fork of the latest version of Communitu_79a mapscript I edited for personal enjoyment and I'd like to share to fellow lovers of exploration and big maps (and whose computer hopefully won't fry and crash because of it). Basically I added an option to generate a larger Huge map (and huge...
  2. N.Core

    Tectonic Map Script (modified) 6 - VI

    All credits go to @Haftetavenscrap who originally created this mod. Original map resource link. Modified version of Tectonic Map Script by Haftetavenscrap, and he already granted me a permission to improve this map. Adjusted some values to cater my play style, so it will generate more wild...
  3. Iconian

    [BNW] How do I activate a .lua file for my mod?

    I thought this would be pretty simple, but after looking around I'm not really sure. I've made a number of .xml changes in a mod I'm working on right now. However, I decided that I'd like to include the mods some others have made as well, but with some modifications to make them compatible...
  4. M

    Milae Map Scripts

    Have been making these and playing with them for a while but I realised people on here might not know about them and there is nowhere for people to give feedback. Currently I have two separate scripts, both are modifications from the communitas which comes with VP. Most of the changes are just...
  5. M

    Milae Pangea v6

    Map needs to be extracted and then put into the folder (Windows location): Documents\My Games\Sid Meier's Civilization 5\Maps About OverrideAssignStartingPlots Option on Milae Mapscripts: 'Yes' uses the AssignStartingPlots.lua file + some changes made. This can have compatibility issues but...
  6. M

    Milae's Map v14

    Map needs to be extracted and then put into the folder (Windows location): Documents\My Games\Sid Meier's Civilization 5\Maps About OverrideAssignStartingPlots Option on Milae Mapscripts: 'Yes' uses the AssignStartingPlots.lua file + some changes made. This can have compatibility issues but...
  7. tu_79

    Communitu_79a mapscript VP version

    Hello, this is the link to the original mapscript release, intended for both vanilla and Vox Populi, but with a focus on being balanced for VP. As of version 2.0, the mapscript is fully integrated in VP. At this moment, last version is 2.3 and the changes will be added to next VP release...
  8. raystuttgart

    [MAPSCRIPT] Help Request: "Large Rivers" in Map Scripts - new TerrainType / Feature we created

    Hi everybody, my name is raystuttgart. :) I am team member of "We the People" (WTP), a mod for Civ4Col. We created a feature called "Large Rivers". It is basically already fully functional / playable - if you place the "Large Rivers" manually by WorldBuilder. It is a new TerrainType that has...
  9. CallMeDale

    Any idea how to get a solid Pangea with one single massive landmass

    Every Pangea map I’ve ever played has had two main land masses only connected by an extremely thin stretch of land. On occasion the fractal maps produce a better Pangea but they also sometimes produce a selection of islands and small continents. I just want a single landmass sometimes, that’s...
  10. S

    Map making tutorial

    Sorry if this has been answered elsewhere, but I couldn't find it. I'm just looking for help with how to make map scripts. A tutorial on creating randomized maps in python would be fantastic. If it helps in finding the right tutorial, what I want to create is a randomized map in the Caribbean...
  11. Scrum Lord

    [Solved] how does a map script detect custom world sizes in GetMapInitData()?

    Does anyone know if there is a way to detect custom world sizes in a map script's GetMapInitData() function using the passed-in worldSize hash? I can't just look-up the grid size because my map script (Got Lakes) has other options that affect the height of the map, such as worlds with cropped...
  12. Scrum Lord

    Got Lakes (Various Worlds) Map Script 37.1

    Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations! For more details on how this mod...
  13. Ewok-Bacon-Bits

    Fantasy (Reverse Fractal) Style MapScript 1.01

    After playing around with the mapscript files... A reverse fractal style map that has expansive mountain chains with choke points, extended deserts, a large forest biome and shrunken down ice features. There are two options available a flat world map and a normal round world map. This is by no...
  14. C

    More than 22 Civs in Multiplayer?

    Is there any way to get more than 22 Civs in Multiplayer? I'm trying to play the Giant earth map with a friend (using this awesome mapscript https://forums.civfanatics.com/threads/civ5map-lua-play-the-world-extended-brave-new-world-edition.503633/), but I simply couldn't find any way to play...
  15. A

    [BTS] Example making advance map menu?

    Looking to make a map with a lot of options. where can I find some examples of menues which are more advanced than a bunch of dropdowns?
  16. Zholef

    Caldera 1.4

    Caldera.py produces maps that not so much look, but very much play like the history of the Mediterranean Sea. It aims to be the perfect cross between a land map script like Pangea and a water map script like Archipelago by making water units optional rather than superfluous (on land maps) or...
  17. Seven05

    Detailed Worlds 2.12

    Detailed worlds is my personal adjustments to several world generation utility functions and customized map scripts with added detail. The primary objective of this mod is to make the world more interesting, particularly with the detailed versions of the included map scripts. Basic Features...
  18. I

    Civ6_Map_Utility 1.5.0

    What Civ6_Map_Utility does: Civ6_Map_Utility has two sections: Map Sizes - Adds custom map sizes to the game Map Scripts - Adds external map scripts to the game (does not generate scripts) Map Sizes section allows to add custom map sizes to the game. Create Map Sizes like 20x20, 100x200...
  19. P

    Adjusted Continents 1.1

    Original Discussion here Summary Creates fewer pole to pole continents while producing oceans that allow you to circumnavigate the world. Install Unzip the file as is to your Documents\My Games\Sid Meier's Civilization VI\Mods folder (if you have a previous version, please overwrite the...
  20. Seven05

    Larger Worlds (Abandonded) 2.31

    Larger Worlds 2.3 adds larger world sizes and a modified StartingPlots.lua file that scales major civ starting locations by map sizes Larger Worlds has a few basic features: New "Massive" Map size (116x74) New "Enormous" Map Size (128x80) Starting plot distance scaled by number of players...
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