Hit now gives +1 gold to river tiles, instead of +1 to trade routes and +10% food kept on birth
Hit now gives +4 production to production TRs instead of 25 production on completion
tech yields modified for Noow
Can be built next to any source of water (ocean or freshwater), but not adjacent to each other.
Cannot be built on resources
Tidal Raid now gives Free Embarkation movement instead of a set number of moves on disembark
- Operates similar to Denmark's Viking UA, making embarking/disembarking cost only 1 movement
- Should help with stability (removes a very costly lua)
UA renamed to Ku.Eex'
UA now gives +100% / from ETRs
Noow can now be built on resources
Noow's bonus movement to unit removed
Noow defense on tile reduced to +10%
Noow provide unique promotion to units on their tile, removed if unit leaves the tile
Promotion: Survival March
Granted to units occupying a Noow Tile
Provides 40% defense vs ranged attacks and 100% chance to retreat from melee combat.
Several bug fixes
modified prereq and referenced mod load order. Should load correctly more consistently now
Xaa now uses ranged unit promotion line
fixed Xaa embark/disembark bug which allowed players to infinitely duplicate Xaa by moving in and out of coastal cities.