vox populi

  1. V

    Can you disable Espionage in VP?

    I am new to VP, and playing my first game with it. When I set up the game, I checked the box for No espionage, but yet I am now receiving notifications that civs are using spies against me (most recently can't build anything in my capitol for 5 turns.). What gives? are you not able to disable...
  2. jarcast2

    Jarcast's Italy for VP

    Italy DOWNLOAD Leader - Umberto I UA - Il Bel Paese +1 :c5production: Production from Specialists, increasing by +1 in Medieval, Industrial, and Atomic Eras. Receive a unique Great Work of Architecture (+3 :c5culture: Culture, +3 :tourism: Tourism) when constructing a Great Person...
  3. jarcast2

    Jarcast's Italy for VP 2.2

    Discussion thread.
  4. jarcast2

    Additional Luxury Resources for VP

    This mod adds 3 new luxury resources. The intention is to propose the integration of those 3 resources into main VP when the next congress comes. Resource Terrain Base Yield Improved Yield Building Yield Monopoly Bonus Corporation Alpaca Hills +1 :c5food: Food, +1 :c5production: Production...
  5. jarcast2

    Additional Luxury Resources for VP 3

    Discussion thread.
  6. jarcast2

    Jarcast and pineappledan's Marajoara for VP

    The Marajoara SOON with VP 5.0 Leader - P'küee UA - Terra Preta Farms, Villages and Great People Improvements do not remove features. Upon entering a new era, improved tiles gain +1 :c5food: Food, and worked tiles gain a Forest or Jungle, if possible. UU1 - Nheengaibas (Composite Bowman)...
  7. Recursive

    New Version - 4.16.2 (October 6, 2024)

    Hey all, New version inbound. Contains essentially no balance changes, just new functionality and bugfixes. A special shoutout to @KungCheops and @Rekk for their major contributions in said new functionality and bugfixes, and to @axatin for fixing the gamebreaking hang/freeze bug (plus some...
  8. Hinin

    Military Gameplay - Terrain Effects in Naval Combat

    Hello everyone, In this thread, I would like to discuss the opportunity of putting into place a movement system that makes movement in naval combat more dynamic without having to add new 3d models or tile types. Indeed, one of the things I find most unappealing with naval combat in Civ V is...
  9. Hinin

    Military Gameplay - Specializations instead of Promotion trees

    Hello everyone, :) In the continuation of my first "Military Gameplay" thread, I also wanted discuss around another idea : replacing the current promotion trees with what I call "specialization", but would just be promotions providing a sum of bonuses and maluses to the unit and would be...
  10. Hinin

    Military Gameplay - Doctrines instead of "Morale"

    Hello everyone, I wanted to start some conversations about unit promotions and the military in general. In this one, I'll start with "Morale" as a promotion, its impact and how it could be changed. Current situation - "Fire and Forget" Morale What is the "Morale" promotion currently. To me...
  11. Recursive

    New Version - 4.14.1 (July 21, 2024)

    Hey all, New version inbound. After a great deal of recent bugfixing, I believe this version can once again be declared stable. With the integration of 4UC beginning soon, I'm aiming to end off 2UC with a stable release so that anyone coming back will still have a reasonably enjoyable game...
  12. jarcast2

    Jarcast's Pikeman Tweak (VP) 1

    Features: Pikeman class gain +3 :c5strength: (capped at 22 :c5strength: ) New unit Phoulkon (16 :c5strength:) between Spearman (12 :c5strength:) and Pikeman (20 :c5strength:). Discussion thread.
  13. jarcast2

    Jarcast's Pikeman Tweak

    Inspired by Hokath's Pikeman rework here's my attempt to fill the gap between Spearman and Pikeman but in a lighter and less revolutionary way, while keeping some historical accuracy. Features: all Pikeman class units gain +3 Combat Strength (capped at 22 :c5strength:). Base Pikeman: 17 => 20...
  14. Hinin

    (WIP) Hinin's France - Louis XIV for Vox Populi

    Incoming civilization - Don't hesitate to commentate on the design while I'm working on it. The code is entirely sql and all the art is there, so this shouldn't take much time. France - Louis XIV => art by Janboruta from this mod by JFD UA - Grandeur +2 :c5production: Production and...
  15. gwennog

    Gwennog's France - Philippe II Auguste for Vox Populi

    France (Requires VP4.2 at least for full compatibility) Download Here Leader - Philippe II Auguste UA - L’Homme Providentiel Each worked :c5greatperson: Great Person Improvement gives +2 points of its type to the nearest city. When a :c5greatperson: Great Person born, gain +1%...
  16. gwennog

    Gwennog's France - Philippe II Auguste for VP v.6

    To talk about it. Artistic Credits (All Rights Reserved to original authors): Peace Theme: Annwn - Douce Dame Jolie (from Guillaume de Machaut) War Theme: La Capella Reial de Catalunya - Grupe Sufi Al-Darwish - Hespèrion XXI / Artistic direction: Jordi Savall - Chevalier, Mult Estes Guariz...
  17. hokath

    Tutorial: Greece Border Blobs

    This is a thread showcasing an example start as Greece pursuing a border blobs strategy. Border blobs is a "christmas tree" strategy that involves using two Policy Trees on the same era. The idea is to combine Authority's and Tradition's with the God of the Expanse pantheon This rewards you...
  18. Recursive

    New BETA Version - 4.12.1 (July 10, 2024)

    Hey all, New beta version inbound. Going to make a new thread for this as I have several announcements and it's once again savegame incompatible. In terms of actual changes, this release is very light, though it does fix a few gamebreaking bugs, adds mid-journey movement points to the...
  19. Recursive

    New BETA Version - 4.10 (June 25, 2024)

    Hey all, New version inbound. This one will be a beta because there are tons of changes, some of them potentially unstable, that need to be tested. This contains most of the proposals from VP Congress Session #7, including all proposals that change civilizations. That means huge balance...
  20. hokath

    Hokath's Afghanistan for VP v 4.1

    See discussion thread here: https://forums.civfanatics.com/threads/hokaths-afghanistan-for-vp.689898/ Based on the mods by Lastsword and Colonialist Legacies.
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