vox populi

  1. @

    (help needed) ai don't improve resources

    so I play multiple time with these mods and settings and it appears that other player (AIs) almost totally neglect building any improvement on resources. Anyone can help? mods list: community patch v 117 vox populi v. 16 VP eui compatibility v. 1 ui promotion tree v 22 vp community events V8...
  2. gwennog

    Tomatekh's Kyivan Rus' (Yaroslav the Wise) for VP v.1

    Adaptation of Kyivan Rus for Vox Populi. Does not require the original mods. To talk about it Credits: (All Rights Reserved to original authors) Original mod Tomatekh's Kievan Rus' (Yaroslav) Leugi: Leader screen. janboruta: Leader, UB1, and Civ icons Danrell: Unit graphic Andrew Holt: DoM...
  3. gwennog

    Tomatekh's Kyivan Rus' (Yaroslav the Wise) for VP

    Kyivan Rus' (Requires VP3.4 at least for full compatibility) Download Here Leader - Yaroslav the Wise UA - From the Varangians to the Greeks :trade: Trade Routes with :c5citystate: City-States generate +1 :c5influence: Influence per turn per each owned :trade: City-State Trade Route (up to...
  4. M

    vox populi EUI help

    the small box above the map detailing terrain type, improvements and resources seems to have been removed by the EUI mod. Is it possible to enable it because fallout does not always appear for me so I often rely on that box when looking for it, roads are also blocked by improvements sometimes so...
  5. jarcast2

    Jarcast's Duchy of Amalfi for VP 3.1

    Discussion thread.
  6. jarcast2

    Jarcast's Duchy of Amalfi for VP

    Amalfi DOWNLOAD Leader - Manso I UA - Prima Repubblica Marinara Receive a free Social Policy and +15% :c5production: Production towards Naval Units for every 5 Trade Route slots. Palace, Coastal and Merchant Specialist Buildings provide additional +1 :tourism: Tourism for every 6 worked...
  7. TheOneHitPupper

    Add "DistressFlatReduction" column to VP CityEventChoices table?

    Hello, I'm trying to make a mod incorporating more Events into the Vox Populi mod, specifically using the Unhappiness system to make events more realistic. An example is a bank robbery CityEvent that when the CityEventChoices is picked, the city produces -1 Unhappiness from Distress. I see that...
  8. Recursive

    Vox Populi Diplomacy Feedback

    Remaking this thread to collect additional feedback on Vox Populi's Diplomacy AI. This is a companion thread to a series of tutorials/guides that I will be posting in this stickied thread: https://forums.civfanatics.com/threads/vox-populi-diplomacy-guides.683886/ These guides will explain how...
  9. Recursive

    Vox Populi Diplomacy Guides

    Vox Populi Diplomacy Guides Hello, all! I would like to make the improved diplomacy mechanics in Vox Populi easier for the community to understand. This guide has four main goals: 1) Answer questions and increase community awareness of how the diplomacy AI works, including how all the mechanics...
  10. Recursive

    New Version - 3.6.2 (May 27, 2023)

    Hey all, New version inbound. All proposals from the fourth session of the VP Congress are now implemented, including the accursed espionage rework proposals (which I thankfully didn't screw up with a third time :crazyeye:). Also contains some useful UI improvements from Enginseer, tactical AI...
  11. jarcast2

    Jarcast's Some More City-State Leaders for VP 3.2

    Discussion thread.
  12. jarcast2

    Jarcast & pineappledan's Hittites for VP 2.0

    Discussion thread.
  13. Recursive

    New Version - 3.5.4 (May 20, 2023)

    Hey all, New version inbound. All proposals from this VP Congress except for the espionage rework are ready for playtesting, and some bugs have been fixed. Changelog: General - Added detailed instructions on how to create new releases to the Vox Populi Installer Files folder on the repository...
  14. jarcast2

    Jarcast's Nan Madol (VP) 1.3

    Discussion thread.
  15. jarcast2

    Jarcast's Nan Madol for VP

    Nan Madol DOWNLOAD | Steam | Pictures Leader - Isokelekel UA - Tiahk En Sapw Workers may build on Atolls Great People Improvements that yield +1 :c5greatperson: Great General point and +10% :c5production: Production toward Wonders. Reefs, Atolls and Coral provide +2 :c5culture: Culture, +2...
  16. Recursive

    New Version - 3.4.2 (May 11, 2023)

    Hey all, New version inbound. Contains LOTS of balance changes, mainly from implemented VP Congress proposals. A few housekeeping announcements: - I made some mistakes on the vote for the Espionage Rework Proposals. One proposal - Changes to Spy Mission Selection (the most popular, and one...
  17. amateurgamer88

    AG Civ Pack Mod for AGYRM v0.2

    Adds additional civs to AGYRM with their own unique set of kits and balanced to AGYRM. v0.2 Civs are: Phoenicia The Inuit Nubia America Split Arabia Split Austria Split Aztec Split v0.1 Civs are: The Cajuns The Ainu Kievan Rus' Canada Macedon
  18. jarcast2

    Jarcast's The Etruscans (VP) 2.1

    Discussion thread.
  19. jarcast2

    LS-Sukritact-hokath-Jarcast's Zimbabwe for VP

    Zimbabwe DOWNLOAD (soon™) (Compatible with VP 3.0+) Leader - Nyatsimba Mutota UA - Kutema Ugariri Gain :c5gold: Gold, :c5production: Production and Border Growth when a new :c5citizen: Citizen is born in a City, based on the proportion of Cities that are linked to it through a network of...
  20. gwennog

    JFD-US-DMS-THP-G&H's Ireland - Brian Boru for VP v.5

    Adaptation of Ireland from several great mods for Vox Populi. Does not require the original mods. To talk about it Credits: (All Rights Reserved to original authors) For JFD's Ireland (Brian Boru) JFD: Author. Janboruta: Art (Civ Icon, Leader Icon, Unique Component Icons, Leaderscene,)...
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