vox populi

  1. D

    Building a Culture Lead

    I've played a number of games (mostly on Emperor), and I've noticed something rather strange. Semi-frequently one or two ai will completely take off on cultural policy progress, exceeding other civs (including me) by 2-4 policies, sometimes even more as the game progresses. Usually these are...
  2. Hinin

    Hinin's Miyamoto Musashi for VP - Civilization with no unique ability or component V.2 - Diplomacy fix

    A civilization, led by the master duelist Miyamoto Musashi, with no unique ability or component. It is made to provide either a challenge for veteran players, a vanilla experience for those wanting to focus on base VP mechanics, or a testing civ for those who don't want too many variables in...
  3. Hinin

    [Custom Civ] Hinin's Miyamoto Musashi for VP - Civilization with no unique ability or component

    Niten Ichi Ryu Download here (requires VP 5.2.3 or later) Leader - Miyamoto Musashi UA - No Flower, Many Fruits Has neither unique ability nor unique component. Train your fundamentals, and prove your worth! Artistic credit (all rights reserved) : - Akari Groves - Peace Theme (A Great...
  4. gwennog

    Unity - Tomatekh-LS-GW's The Sioux - Sitting Bull for Vox Populi v.1

    To talk about it Artistic Credits (All Rights Reserved to original authors) : Robert "Tree" Cody: Peace Theme - Lakota Lullaby Lakota Thunder: War Theme - Veterans Song Janboruta; Leader Scene and Leader Wolfdog: Zuya Wikasa graphic converted, originally made for Civ IV by bernie14 Andrew...
  5. gwennog

    [Custom Civ] Unity - Tomatekh-LS-GW's The Sioux - Sitting Bull for Vox Populi

    The Sioux (Requires VP5.2 at least) Download Here A co-production of Tomatekh, Lastsword and Gwennog Directed by Gwennog Special effects by Jarcast and ChatGPT Music selection by Hinin Written by Txurce Buffalo Hunt Leader - Sitting Bull UA - Thunder hears me Founding city claims all...
  6. hokath

    (10-000) VP Congress Session #10 "A Decade of VP"

    Friends, countrymen, Congress #10 is now open for proposals. This is a "standard" congress, with no additional constraints. As always please consult the guide in the first instance. I will post any announcements/points of order in this thread as the session progresses. It is almost 10 years to...
  7. R

    Is there a way to check all civilizations in the current game and their order before discovering them?

    I have a game that crashes 5/5 on certain turn during the same AI move, so I am fairly sure that something from this particular civ is causing the crash. I am using some custom civs. I did check them and they *should* be compatible with Vox Populi, but maybe I did miss something. Hence I would...
  8. Z

    Complete Guide for Compiling Comm Patch DLL

    This is an updated version ASCII Guy's guide how-to-compile-the-vox-populi-dll This is a folder with all the necessary installation files: SoftwareRequirements, just look for the Setup.exe files 1) Remove all Visual Studio (VS) related things on your PC 2) Install Visual C++ 2008 Express...
  9. hokath

    [Extension] Late Game Buildings

    LATE GAME BUILDINGS Expansion pack featuring 26 New Buildings and 1 new National Wonder DOWNLOAD Depending on how things are going in your Empire, you can run out of things to put your hammers toward somewhere around the Industrial Era. Yet, for me, choosing the option from that big list of...
  10. I

    Please help with city/work distance mod for Vox Populi 5

    Hello everybody. I enjoy playing earth maps with TSL, and the limiting factor for me at the moment is city count in the late game - too many cities start crashing the game. In VP4, I've updated `WorldChanges.sql` to change the values depending on a map size. However, I am unable to do the same...
  11. Xium

    Slower research mod for Vox Populi 2.0

    https://steamcommunity.com/sharedfiles/filedetails/?id=161436844 Saw this mod by Ellye, couldn't get it to work with VP so I re-made it and gave it a dependency. The dependency is for the community patch so not sure ow that works compatability wise but it works with VP with EUI. Edit the sql...
  12. jarcast2

    [Custom Civ] JFD's Papal States for VP

    Papal States DOWNLOAD Leader - Julius II UA - Apostolic See :tourism: Tourism is increased by 50% with Civilizations that share your Religion. +2 :c5faith: Faith from Palace, Wonders, and :greatwork: Great Works. +50% conversion strength for Missionaries and Great Prophets. Missionaries...
  13. jarcast2

    JFD's Papal States for VP 11.1

    Discussion thread.
  14. jarcast2

    [Custom Civ] Tomatekh's Benin for VP

    Benin Empire DOWNLOAD Leader - Ewuare UA - Warrior King's Earthworks Cities gain 1 Attack Range and increase the output of Processes by 5%. Units grant Great Engineer points in the :c5capital: Capital when leveling up, can remove Forests, Jungles and Marshes more quickly and gain more...
  15. jarcast2

    Tomatekh's Benin Empire for VP 5+ 8.3

    Thread. Changelog wrt v7: - VP 5 compatibility fixes. - Egile Eyokuo is renamed Ivbiyokuo and has a new icon. - Igunematon is renamed Igun Ematon. CLICK TO GO TO THE NEWEST VERSION!
  16. M

    Realistic Earth Map v1

    Uses real world climate and elevation data
  17. D

    Need help with a mod - Gedemon's YnAEMP edited by CAYM (v 25)

    Hello im new in this forum and english is my second language. I was trying to mod the resourses placement on the mod above mentioned and im new to modding, so i just want some resources to not be placed in some regions in the map caymearthforvp. so i thought i could message the mod creator but...
  18. jarcast2

    Marsh Lodge for VP 1.2

    Discussion thread.
  19. jarcast2

    [Extension] Marsh Lodge

    MARSH LODGE DOWNLOAD Finally you don't have to remove Marshes to make them compelling❗ At :c5science: Construction, Workers can build a Lodge (+1 :c5production: Production) on Marshes without removing the feature. Technology yield changes: +1 :c5gold: Gold (Guilds), +1 :c5food: Food...
  20. P

    Penkover´s units overhaul for Hokath´s Enlightenment Era for VP 7

    Based on feedback of the previous iteration (https://forums.civfanatics.com/resources/penkover´s-modification-of-5-enlightenment-era-edited-by-caym-for-vp-4-19-v12-1-2.32504/), I have separated my changes into a standalone mod. And did further more changes. DEPENDS ON Hokath´s Enlightenment Era...
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