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Cybernary's Mod feb2024

Hello
I made a new udpate for my mod.
here's the details

> increased research cost for all technologies (from x1.5 to x3)

> added 8 new city buildings (107 available in total, including those specific to certain civilizations), Ironworks is now a "standard" city building and no more a national wonder (so can be built in each city). Few buildings require specific resource to be built (ex hippodrome requires horses)

> added 2 terrain improvements (25 available in total), many changes on existing ones : buildable terrain, some depens on resource (ex lumbermill now requires resource Wood and not only forest or jungle), forts now only give defense bonus but don't work as cities anymore (replaced in that role by airbases)

> added 21 new resources (56 available in total). Some of them need to be produced by specific city building. All have effects on buildings (mostly positive, but sometimes negative).

> added 5 new units : 4 mobile anti-air + 1 land mine layer (in total 312 units available, including those specific to certain civilizations, animals and "civilian" units such as missionaries, managers). Most of units require specific resource(s) to be built. Some require also specific building in the city (ex all aircrafts and bombers require airport)

> "bow" units (archer, longbowmen, crossbowmen) can bombarb ennemy units like artillery but can't reduce cities' defenses

> many minor changes on various things (units, promotions, buildings, texts corrections, ...)

> all changements are mentionned in the civipedia

all files are attached

original zip file too big so cut in several parts.
First unzip Cybernary - main file in the game mods\Cybernary folder
Then unzip all units-part (1,2 and 3) .zip file into Mods\Cybernary\Assets\Arts\Units

Launch the game => load mod => cybernary => start new game (solo or custom)
See readme file for more detail (Fr - Eng)
Hello.
I made a major update for my mod, here's the list of changes made:

> some text corrections

> added new building : atomic missiles silo (required to build atomic missiles)

> changes on Manhattan Project

> changes on many units (required ressources, helicopters can fly over ocean, Mi8 helicopters can transport only feet units, flank attack for light tanks against artillery, tech change on some units, adjusted aircrafts airrange, ...)

> solved bug that made K12, Maus and Chinook randomly crash the game

> Added 11 new units (in total now 186) : german elefant (replaces wespe), I-16 (russian fighter), G8N (japanese heavy bomber), advanced fighters (common, France, USA and Japan), common stealth fighter and stealth bomber, common advanced tank, common heavy artillery

> Changes on features : fallout (radiation) give 30% damage per turn to units and jungle 10% ; thanks to Jojiah for the idea ;)

> Changes on some promotions

online files have been updated
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