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District Building Overhaul Mod v1.41

Overhauls district buildings in the game to provide bonuses in addition to base building yields.

*Base building yield from Library/University/Madrasa/Research Lab lowered to 1/2/3/3 Science respectively.
* Libraries increase Science yield of all Rainforests and Woods in their city by 1.
* Universities and Madrasas now increase Science by 0.2 per pop in their city.
* Research Labs now increase Science yield by 2 per district in their city.
* Theater Square buildings now only give Great Person points of their relevant Great Work Slot.
* Broadcast Center no longer gives Great Artist points, Museums no longer give Great Writer points.
* Archaeological Museum no longer gives Great Artist Points.
* Amphitheater base yield reduced to 1 Culture, Archaeological Museum base yield increased to 3 Culture.
* Amphitheaters now increase Culture by 0.2 per pop in their city, Art Museums increase Culture by 0.3 per pop.
* Broadcast Centers and Film Studios now increase Culture yield by 2 per district in their city.
* Shrine and Temple base yield lowered to 1 and 3 Faith respectively. Prasat and Stave Church base yield remains at 4.
* Shrines increase Faith yield of all Woods in their city by 2.
* Temples now increase Faith by 0.5 per pop in their city.
* Electronics Factory base yield reduced to 3.
* Workshops increase Production yield of all Bonus Resources (plus Coal, Oil, and Uranium) in their city by 1.
* Factories now increase Production by 0.4 per pop in their city.
* Power Plants now increase Production yield by 2 per district in their city.
* Market/Bank/Stock Exchange base yield lowered to 2/3/5.
* Markets now increase Gold yield of all Luxury Resources in their city by 2.
* Banks now increase Gold by 1 per pop in their city.
* Stock Exchanges now increase Gold yield by 4 per district in their city.
* Barracks increase Production yield from Iron by 2, and provide +10% production towards units.
* Stables increase Production yield from Horses by 2, and provide +10% production towards units.
* Armories increase Production yield from Niter by 2, and provide +10% production towards units.
* Military Academies provide +10% production towards all land unit types.
* Shipyards now increase Production yield from Coast tiles by 1.
* City Centers now have slots for two Aircraft.
* Hangars increase Production yield from Aluminum by 3.
* Airports now increase Production and Gold yield by 1 per district in their city, and their city's Tourism output by 100%.
* Food Markets now increase Food yield by 0.3 per pop in their city and +1 Amenity.
* Shopping Malls now also provide +4 Gold and additional +1 Amenity (making it +2 total).
Author
rattatatouille
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Latest updates

  1. Version 1.41 hotfix

    Fixed a bug that gave Lighthouses in Royal Navy Dockyards two trade routes instead of one...
  2. Updated to v1.4

    Changelog: v1.4 * Corrected bug that prevented Holy Sites from getting correct district...
  3. Updated to Version 1.3

    Changes for v1.3: v1.3 * Corrected Aerodrome bug that incorrectly gave Hangar bonus production...
  4. Updated to version 1.1

    Notes for v1.1: * Corrected Market description to include Trade Route info. * Fixed Art Museums...
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