Enhanced Town Focus Info is a quality-of-life mod for Civilization VII that provides detailed breakdowns of yield bonuses when selecting town specializations. This mod enhances the tooltip display to show exactly how many buildings, improvements, and trade routes contribute to each specialization's bonuses.

Based on the original Town Focus Boost Info mod by Yamada, enhanced and maintained by Mallek
  • farming_town.png
    farming_town.png
    297.3 KB · Views: 4,881
  • mining_town.png
    mining_town.png
    206.2 KB · Views: 4,878
  • urban_center.png
    urban_center.png
    256.4 KB · Views: 4,013
  • hub_town.png
    hub_town.png
    471.8 KB · Views: 3,812
  • trade_town.png
    trade_town.png
    602.2 KB · Views: 4,397
Author
mallek561
Downloads
26,288
Views
26,288
First release
Last update

Ratings

4.67 star(s) 18 ratings

Latest updates

  1. 1.1.9: Korean Localization Update

    - 1.1.9: Korean Localization Update - Added Korean language support (thanks to...
  2. v1.1.8: Chinese Localization Update

    v1.1.8: Chinese Localization Update - Added Simplified Chinese language support (thanks to...
  3. v1.1.7 Urban Center Update

    v1.1.7: Urban Center Update - Added Polish language support (thanks to Klajwert!) -...
  4. v1.1.6 Russian Localization Update

    Russian Localization Update - Added Russian language support (thanks to Webrok!) - Updated...
  5. v1.1.5: Italian Localization Update

    Italian Localization Update Added Italian language support (thanks to RockFactory!) Fixed...
  6. v1.1.4 Trade Town Focus feature

    Shows Happiness bonuses from: Resource tiles in town territory Visual resource icons with...
  7. v1.1.1 Trade Route Enhancement

    - 1.1.1: Trade Route Enhancement - Added connected settlement names to Hub Town tooltip -...
  8. v1.1.0 Localization and Font Size Update

    - 1.1.0: Localization and Font Size Update - Added Japanese language support - Reorganized...

Latest reviews

Hello, there's a formatting issue in the Simplified Chinese configuration file ModuleText.xml of your mod, which causes the mod manager to display English titles and descriptions when switching to Chinese. I've fixed it for you, but couldn't find where to upload the files, so I'll paste the corrected code here directly:
<?xml version="1.0" encoding="utf-8"?>
<Database>
<LocalizedText>
<Replace Tag="LOC_MOD_MLK_ENHANCEDTOWNFOCUSINFO" Language="zh_Hans_CN">
<Text>增强城镇专业化信息</Text>
</Replace>
<Replace Tag="LOC_MOD_MLK_ENHANCEDTOWNFOCUSINFO_DESCRIPTION" Language="zh_Hans_CN">
<Text>在《文明7》中增强显示的城镇专业化产出加成,展示改进、建筑和贸易路线对专业化加成的详细分解。</Text>
</Replace>
</LocalizedText>
</Database>
Fantastic mod!
Doesn't actually show any of the info seen in the screenshots. Maybe there is a confilction with another mod, or Mac ui, but I can't get it to work. Great idea, though
M
mallek561
Sounds like there may be a conflict. You can try turning off all mods besides this mod just to test it. If you see it working, let me know the mods you have and I can try to fix the conflict
Great addition. Religious focus often do not calculate.
Running on PC, Linux mint 22.0-cinamon, Steam, Proton experimental compability mode.
M
mallek561
I have not added in anything for religious focus. I didn't realize there was anything to calculate there. I'll look it over in my next playthrough
Lovely
Great Addition of a feature that should be vanilla
Nice mod. Calculations are not always correct (Urban Center counts +2/+2 science/culture in Exploration age instead of +1/+1), but it's still a good addition.
M
mallek561
Urban center has been the most frustrating to try to reverse engineer the calculations. I’m still working on it. Hope to have it better in a new release
Love this mod.
But it does not work with /does not recognize unique (city state) improvements. I.e. farming towns profit from the food improvement even on tiles, where there is a unique improvement (that does not remove warehouse effects) on top of the farm.

Not sure if this is doable, but would be a nice addition.
This is amazing! great work! the only nit picky thing I'd suggest is adding the improvement icons to align with the yield sum. But that could get pretty busy. I love seeing where these totals amount from.
M
mallek561
I have been playing around with swapping out the text for the icon. If I can get it to not look so busy I might release this. Right now if you get a town with 4-5 quarters it looks very busy
There thing with the Urban Centers is that the yield simply does not scale with the ages. It's always +1, probably meant to scale by having more quarters each age.

It's the same with the Hub Town. It's always +2 per connection, even in the modern age.

I'm not complaining though, the way it currently works makes it compatible with my own Town Focus Buildings mod!
M
mallek561
Yeah, when I was trying to reverse engineer the algorithm it seems like there is always a flat base addition. I even applied the town focus to a town with no quarters or science building and I still got +3 in the modern era.

What I am starting to think is that the town center is being counted like it’s a capital center.
Back
Top Bottom