Reviews 4.67 star(s) 18 reviews

Hello, there's a formatting issue in the Simplified Chinese configuration file ModuleText.xml of your mod, which causes the mod manager to display English titles and descriptions when switching to Chinese. I've fixed it for you, but couldn't find where to upload the files, so I'll paste the corrected code here directly:
<?xml version="1.0" encoding="utf-8"?>
<Database>
<LocalizedText>
<Replace Tag="LOC_MOD_MLK_ENHANCEDTOWNFOCUSINFO" Language="zh_Hans_CN">
<Text>增强城镇专业化信息</Text>
</Replace>
<Replace Tag="LOC_MOD_MLK_ENHANCEDTOWNFOCUSINFO_DESCRIPTION" Language="zh_Hans_CN">
<Text>在《文明7》中增强显示的城镇专业化产出加成,展示改进、建筑和贸易路线对专业化加成的详细分解。</Text>
</Replace>
</LocalizedText>
</Database>
Fantastic mod!
Doesn't actually show any of the info seen in the screenshots. Maybe there is a confilction with another mod, or Mac ui, but I can't get it to work. Great idea, though
M
mallek561
Sounds like there may be a conflict. You can try turning off all mods besides this mod just to test it. If you see it working, let me know the mods you have and I can try to fix the conflict
Great addition. Religious focus often do not calculate.
Running on PC, Linux mint 22.0-cinamon, Steam, Proton experimental compability mode.
M
mallek561
I have not added in anything for religious focus. I didn't realize there was anything to calculate there. I'll look it over in my next playthrough
Lovely
Great Addition of a feature that should be vanilla
Nice mod. Calculations are not always correct (Urban Center counts +2/+2 science/culture in Exploration age instead of +1/+1), but it's still a good addition.
M
mallek561
Urban center has been the most frustrating to try to reverse engineer the calculations. I’m still working on it. Hope to have it better in a new release
Love this mod.
But it does not work with /does not recognize unique (city state) improvements. I.e. farming towns profit from the food improvement even on tiles, where there is a unique improvement (that does not remove warehouse effects) on top of the farm.

Not sure if this is doable, but would be a nice addition.
This is amazing! great work! the only nit picky thing I'd suggest is adding the improvement icons to align with the yield sum. But that could get pretty busy. I love seeing where these totals amount from.
M
mallek561
I have been playing around with swapping out the text for the icon. If I can get it to not look so busy I might release this. Right now if you get a town with 4-5 quarters it looks very busy
There thing with the Urban Centers is that the yield simply does not scale with the ages. It's always +1, probably meant to scale by having more quarters each age.

It's the same with the Hub Town. It's always +2 per connection, even in the modern age.

I'm not complaining though, the way it currently works makes it compatible with my own Town Focus Buildings mod!
M
mallek561
Yeah, when I was trying to reverse engineer the algorithm it seems like there is always a flat base addition. I even applied the town focus to a town with no quarters or science building and I still got +3 in the modern era.

What I am starting to think is that the town center is being counted like it’s a capital center.
This mod is really nice, but the FPS goes down when I am in the menu. Do you know how to fix that?
M
mallek561
I have tested and optimized the code to cache the tooltip and not recalculate on cursor move. I am playing on a laptop with an I7 and don’t experience any FPS lag.

Can you let me know what specs of your computer are and I can do my best to test.
Excellent work!
By the way, as of v1.1.6, the Urban Center bonus calculation seems wrong. tcs-ui-improved-plot-tooltip has a proper implementation in l. 479--542, so it would be helpful to refer that mod.
M
mallek561
I changed the implementation to what is in tcs plot tooltip and most focus's are working, however there is some modifiers being applied that are not easily detectable and I have had a few towns that are a little off in how much science and culture they give. I think this is a bug in the base game
Magnificent addition to my ever growing mod list!
Saves me lots of time and counting of structures in the towns.
Really appreciate this one, thanks!
Excellent work!
This is awesome! Great work.
Very useful. Love that you can see specialization info _before_ choosing it!
We are closer to a proper competitive MP with such mods, thank you a lot!
Would be awesome if you can fix extremely small fonts with high res UI in 4k and make localization file with all text used, so others can help you with translation.
M
mallek561
Thanks for the feedback, I have created a new version v1.1.0 that increases the font size and should scale with 4k, it also copies a localization pattern from Sukritact's mods and added in Japanese for testing. I added instructions on adding in new languages on the GitHub page or feel free to request it here
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