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Enwin's 24-hour clock 1.1.0

The mod should be able to run without conflict with other mods now.

Thanks to @leonardify for showing me how to only include the code that needs to be changed!
Obviously, I tested the mod between 17:10 and 17:59. I didn't catch that by default there were no checks when the hour or minutes is under 10. I haven't waited until midnight/one AM to make sure everything works, but it should.
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