This unit is a modification of my Archerdemon (Werdandi) model that I converted from Atlantica Online. Therefore, although I made many modifications, I take no credit for the model and all rights are within NDOORS Corporation.
The polycount is about 1500 triangles and the unit uses one 256*128, one 128*64, two 64*64, one 64*32 and one 32*16 .dds file for the skin artwork and one 32*16 .dds file for the gloss texture.
The unit uses its original AO animation that I converted for Civ4.
Because the the unit uses a custom arrow animation, the download file consist of a modular modcomp. Unzipping its content directly in the Mods folder of BtS should result into a working mod which replaces the generic archer model with the fairy model.
Forum Link: http://forums.civfanatics.com/showthread.php?t=489271
Thanks/Rights/Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model
The polycount is about 1500 triangles and the unit uses one 256*128, one 128*64, two 64*64, one 64*32 and one 32*16 .dds file for the skin artwork and one 32*16 .dds file for the gloss texture.
The unit uses its original AO animation that I converted for Civ4.
Because the the unit uses a custom arrow animation, the download file consist of a modular modcomp. Unzipping its content directly in the Mods folder of BtS should result into a working mod which replaces the generic archer model with the fairy model.
Forum Link: http://forums.civfanatics.com/showthread.php?t=489271
Thanks/Rights/Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model