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Fantasy Pack 3: Factions 1.1

The factions presented are:

1) Drauga - barbarian/nomad/orc archetype

Most buildings are made of hide and bone; the fort has fire animations on the tower tops (not shown).

2) Gauri - dwarf archetype with slight mesoamerican flair

All buildings are very solid brickwork, look almost like typical fantasy dwarven masonry. The fort has a single fire animation on its top (not shown).

3) Haroun - very pronounced wood elf archetype

All buildings are greenish and elvish, and incorporate lots of trees and glowy red lanterns. All trees and lanterns are animated (swaying).

4) Human - typical fantasy humans archetype

Many buildings can probably also work for non-fantasy medieval settings. Mostly white stone masonry. Outpost and fort not animated, hanging flags easily detachable.

5) Shadow - rock formations and glowy stuff

Typically animated with lots of glowy stuff and constructed of black rocks and floating crystals. Outpost and fort have animated walls made of lightning; fort has floating animated glowy crystals.

6) Undead - typical fantasy undead archetype

Although outpost and fort aren't animated, many of their buildings have glow and mist effects for haunted looks. Graveyards and black ruined towers mostly; very befitting an undead theme.

Go vote for your favorite faction in the release thread!
http://forums.civfanatics.com/showthread.php?t=315398

P.S. The thermal vent promised after the previous pack is also included. Not shown on the screens, as it won't open in NifSkope. Still, it should work.
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Author
Walter Hawkwood
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  1. Fixed human buildings

    Human buildings should no longer crash the game.
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