The factions presented are:
1) Drauga - barbarian/nomad/orc archetype
Most buildings are made of hide and bone; the fort has fire animations on the tower tops (not shown).
2) Gauri - dwarf archetype with slight mesoamerican flair
All buildings are very solid brickwork, look almost like typical fantasy dwarven masonry. The fort has a single fire animation on its top (not shown).
3) Haroun - very pronounced wood elf archetype
All buildings are greenish and elvish, and incorporate lots of trees and glowy red lanterns. All trees and lanterns are animated (swaying).
4) Human - typical fantasy humans archetype
Many buildings can probably also work for non-fantasy medieval settings. Mostly white stone masonry. Outpost and fort not animated, hanging flags easily detachable.
5) Shadow - rock formations and glowy stuff
Typically animated with lots of glowy stuff and constructed of black rocks and floating crystals. Outpost and fort have animated walls made of lightning; fort has floating animated glowy crystals.
6) Undead - typical fantasy undead archetype
Although outpost and fort aren't animated, many of their buildings have glow and mist effects for haunted looks. Graveyards and black ruined towers mostly; very befitting an undead theme.
Go vote for your favorite faction in the release thread!
http://forums.civfanatics.com/showthread.php?t=315398
P.S. The thermal vent promised after the previous pack is also included. Not shown on the screens, as it won't open in NifSkope. Still, it should work.
1) Drauga - barbarian/nomad/orc archetype
Most buildings are made of hide and bone; the fort has fire animations on the tower tops (not shown).
2) Gauri - dwarf archetype with slight mesoamerican flair
All buildings are very solid brickwork, look almost like typical fantasy dwarven masonry. The fort has a single fire animation on its top (not shown).
3) Haroun - very pronounced wood elf archetype
All buildings are greenish and elvish, and incorporate lots of trees and glowy red lanterns. All trees and lanterns are animated (swaying).
4) Human - typical fantasy humans archetype
Many buildings can probably also work for non-fantasy medieval settings. Mostly white stone masonry. Outpost and fort not animated, hanging flags easily detachable.
5) Shadow - rock formations and glowy stuff
Typically animated with lots of glowy stuff and constructed of black rocks and floating crystals. Outpost and fort have animated walls made of lightning; fort has floating animated glowy crystals.
6) Undead - typical fantasy undead archetype
Although outpost and fort aren't animated, many of their buildings have glow and mist effects for haunted looks. Graveyards and black ruined towers mostly; very befitting an undead theme.
Go vote for your favorite faction in the release thread!
http://forums.civfanatics.com/showthread.php?t=315398
P.S. The thermal vent promised after the previous pack is also included. Not shown on the screens, as it won't open in NifSkope. Still, it should work.