Immersive Eras

Immersive Eras V. 4.00

Created naval line of techs from Ancient era to Renaissance. This way land locked civs don't require naval techs until the Industrial era.

Created tech line for air units from Modern era to Information era so that some progression can be made without being forced to research air force techs right away. All techs are still required to finish tech tree.

Rearranged some techs in the Atomic era and Information era and added more prerequisite connections to slow down progression.
Updated for Spring Patch.

Atomic Era and Information Era in the tech tree only (not Civics) have been returned back to vanilla form because of an extremely long load time that's caused by modifications made to the Atomic Era. I have no fix for this at the moment.
Updated for winter patch.

Moved key techs/civics into next following eras so that eras unlock when key techs/civics are researched.

Moved the catapult to Mathematics.
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