48 new buildings to maximize immersion.
Most of these buildings give new bonus yields that are equal to the adjacency yield of the District. (Similar to how the Shipyard works)
All new buildings have a prerequisite building in another district and have +1 Citizen Slots.
An effort was made to evenly distribute the new buildings across all of the eras after the Districts become available.
All building costs, including base game building costs have been cut in half to correct for the large number of buildings.
Holy Site
All Holy Site buildings must be purchased with Faith
Campus
Theater Square
Commecial Hub
Harbor
Districts that don't have adjacency yields
Entertainment Complex
Encampment
Aqueduct
Pleasure Pier (Water Park renamed)
Most of these buildings give new bonus yields that are equal to the adjacency yield of the District. (Similar to how the Shipyard works)
All new buildings have a prerequisite building in another district and have +1 Citizen Slots.
An effort was made to evenly distribute the new buildings across all of the eras after the Districts become available.
All building costs, including base game building costs have been cut in half to correct for the large number of buildings.
Holy Site
All Holy Site buildings must be purchased with Faith
- Mason's Hall: Adjacency Faith to Bonus Production, Prereq= Workshop
- Garden: Faith to Culture, +1 Amenity, Prereq= Amphtheater
- Hospital: Faith to Science, +1 Housing, Prereq= University
- Shelter: Faith to Food, +1 Housing, Prereq= Granary
- Funeral Home: Faith to Gold, Prereq= Stock Exchange
- Studio: Production to Faith, +1 Amenity, +1 GW of Art slot, Must purchase with Faith, Prereq= Temple
- Printing Press: Production to Culture, +1 GW of Writing slot, Prereq= Amphitheater
- Mint: Production to Gold, Prereq= Bank
- Natural Gas Plant: Production to Food, +2 Housing, Bonus extends to all cities within 8 tiles, Prereq= Granary
- Engineering Lab: Production to Science, Prereq= University
Campus
- Distillery: Science to Culture, +1 Amenity, Prereq= Amphitheater
- Parochial School: Science to Faith, Must purchase with Faith, Prereq= Temple
- Particle Collider: Science to Production, Prereq= Power Plant
- Supercomputing Facility: Science to Gold, Prereq= Stock Exchange
- Vertical Farm: Science to Food, Prereq= Granary
Theater Square
- Atelier: Culture to Production, +1 GW of Art slot, Prereq= Workshop
- Concert Hall: Culture to Faith, +1 Amenity, +1 GW of Music slot, Must purchase with Faith, Prereq= Temple
- Restaurant: Culture to Food, +1 Amenity, Prereq= Granary
- Convention Center: Culture to Gold, +1 Amenity, +1 GW of anything slot, Prereq= Stock Exchange
- Cell Tower: Culture to Science, +1 Housing, +1 Amenity, Bonus extends to each city within 10 tiles. Prereq= Research Lab
Commecial Hub
- Guild Hall: Gold to Production, Prereq= Workshop
- Department Store: Gold to Culture, Prereq= Broadcast Center
- Supermarket: Gold to Food, Prereq= Granary
- Pharmacy: Gold to Science, Prereq= Research Lab
- Treasury: Gold to Faith, Must purchase with Faith, Prereq= Temple
Harbor
- Observation Deck: Gold to Faith, +1 Amenity, Must purchase with Faith, Prereq= Temple
- Arsenal: +25% combat experience for all naval units, +3 Production, Prereq= Armory
- Maritime Museum: Gold to Culture, +1 Culture to Shipwrecks, +1 GW of Artifact slot, Prereq= Museums
- Weather Station: Gold to Science, Prereq= Research Lab
- Desalination Plant: Gold to Food, +3 Housing, Prereq= Power Plant
Districts that don't have adjacency yields
Entertainment Complex
- Cinema: +3 Culture, +2 Amenity, +1 GW of Writing slot, Prereq= Broadcast Center
- Casino: +5 Gold, +2 Amenity, Bonus extends to all cities within 6 tiles, Prereq= Stock Exchange
- Arcade: +2 Amenity, Prereq= Research Lab
- Fairground: +1 Amenity, +1 GW of anything slot, Must purchase with Faith, Prereq= Temple
- Tavern: +1 Amenity, +1 Housing, Prereq= Granary
Encampment
- Memorial: +3 Faith, Must purchase with Faith, Prereq= Temple
- Magazine: +25% combat XP for land units, +3 Production, Prereq= Workshop
- Parade Square: +3 Culture, +1 Amenity, Prereq= Museums
- Proving Ground: +4 Science, Prereq= Research Lab
- Mess Hall: +2 Food, Prereq= Granary
Aqueduct
- Fish Pond: +1 Culture, +1 Food, +1 Amenity, Prereq= Amphitheater
- Treatment Plant: +2 Food, +2 Housing, Prereq= Research Lab
- Hydro Dam: +4 Production, +2 Housing, Prereq= Water Mill and River
- Ritual Bath: +2 Faith, +1 Amenity, Must purchase with Faith, Prereq= Temple
- Waterpark: +2 Amenities, Prereq= Zoo or Aquarium
Pleasure Pier (Water Park renamed)
- Promenade: +3 Gold, +3 Culture, +1 Amenity, +1 GW of Music slot, Prereq= Broadcast Center
- Fish Market: +2 Gold, +2 Food, +1 Gold to Crabs and Fish, Prereq= Bank
- Brothel : +1 Amenity, Prereq= Shipyard