buildings

  1. PDX Firefly

    Developer Diary | Economy Part Two

    Hello, friends. Welcome to part two of our Developer Diary covering Millennia’s economy. Rob kicked things off for us the last time, outlining the different types of Goods and Resources, the role of Needs, and how Workers can scale in more advanced economies. This time, we’ll build on that...
  2. K

    [BNW] Kevvy's Modpack

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  3. K

    Kevvy's Modpack 2022-12-21

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  4. Lord of Arendelle

    Scaling in game building art (How To?)

    I've been experimenting with trying to scale wonders specifically however I have run into a snag. Directly editing ( Civ5ArtDefines_Expansion2_Wonders.xml ) will give me properly scaled wonders Red Fort, Parthenon, Globe Theater, Uffizi, Parthenon, Prora. Trying to add one the lighthouse and...
  5. Ardan Arianis

    Release that Witch - Four Kingdoms 2021-08-28

    Mod for the chinese franchise Release that Witch: four new civilizations, one for each major kingdom and their respective leaders, along with unique buildings and units. As always, I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve...
  6. Ardan Arianis

    Release that Witch - Five Royal Descendents Five Royal Descendants v2

    Mod for the chinese franchise Release that Witch: five new civilizations for each royal prince and their respect leaders, along with unique buildings and units. I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve it. For...
  7. HungryForFood

    Enlightenment Era (Vox Populi) (v 4)

    Enlightenment Era (Vox Populi) (steam workshop) Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. More details in forum thread. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility...
  8. Iconian

    Defense--Column Type is not unique

    I've been trying to give some buildings a defense stat that didn't have it originally, like so. <Row> <Type>BUILDING_KREPOST</Type> <Defense>250</Defense> </Row> But this gave me a "column Type is not unique" in Database.log. I've been trying to figure...
  9. sman1975

    Playtesters Needed for "SMAN's The Ancient World at War"

    Hello, I've recently published a mod, and could really use some help testing it. The mod itself is quite stable, but it adds a LOT of content to the game, so getting all of these new things properly balanced will take the evaluation and perspective of as many players as I can get. Here is a...
  10. I

    Question about resource consumption by buildings

    It is possible for buildings to require a resource in order to be built, the classic example being the hydro plant. However, losing your last aluminum or your only source of aluminum (mine is pillaged, city with mine is lost etc) does not have any negative effect on the hydro plant. So in...
  11. Gubbey

    No Civilopedia Text for New Buildings

    What the title says. The new buildings added in my mod have no Civilopedia text, even though I've defined Civilopedia text in the Text.sql file using what I believe is the proper format ('LOC_PEDIA_BUILDINGS_PAGE_BUILDING_*NAME*_CHAPTER_HISTORY_PARA_1'). Other text defined in the same file...
  12. sman1975

    SMAN's The Ancient World at War (AWAW) V.0

    NOTE: the version of the mod in the download area is a very early, experimental and buggy version and should never be downloaded. Ever... I have finally finished the V0.0 version of the mod, and it is downloadable on Steam at: https://steamcommunity.com/sharedfiles/filedetails/?id=2422701461...
  13. Zegangani

    Is there any way to change Yield (Amount & Type) via Lua Coding?

    I wanted to create a New Table for Buildings That changes their Yields with Civics/Techs (with Lua Coding, beause I don't want to use modifiers) like The Improvements with "Improvement_BonusYieldChanges" Table, but came upon an obstacle: Lua Objects. There is no such thing like...
  14. Zegangani

    [GS] Help to Create a New Table (with Lua?)

    I want to add a new table for Buildings (and maybe also for Units) that would require multiple resources cost and maintenance, ie: Buildings_Requirements (BuildingType, MainResourceType, MainResourceCosts, SecondResourceType, SecondResourceCosts, MaintenanceRecourceType...
  15. B

    Smaller City Buildings

    So my idea is that I want the cities to look smaller. That is, more buildings in the city center but each are scaled to like 10-20% and the amount is multiplied by 5. My question is: is this possible? Im just wondering if anyone tried something similar and if you had any success. Or perhaps...
  16. Zegangani

    [GS] Making The Tooltip in Tech/CivicsTree show more Information for Buildings [Fixed]

    Hey Guys! I wanted to edit the tooltip in the Tech/CivicsTree of Buildings to show more informations (ie. Production Cost, Maintenance, ResourceCost...) just like the one of Units. I am new to lua and just starting to learn it, sp i got the tooltip to show the ProductionCost and the Maintenance...
  17. LPlate2

    [SDK] Assymetric Cultural Expansion 2020-08-23

    Hi, These are the files, including the edits I made discussed in the thread, https://forums.civfanatics.com/threads/terrain-technology-limiting-culture-spread.641656/ . The modcomp allows for; 1) blocking the spread of cultural influence of terrain types until a pre-requisite technology is...
  18. InkAxis

    Monopoly Buildings for Vox Populi 3.5

    Adds several new buildings that are unlocked by getting monopolies on resources. Only for Vox Populi. Compatible with Even More Resources for VP, and More Unique Components for VP. If you want to disable Civilization unique luxuries (Brazilwood, Cloves, Pepper, Nutmeg, etc.) from unlocking the...
  19. unartis

    Earth Fantasy Mod(EFM) 2020-05-01

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Attention! This mod (EFM) contained basic errors, so I closed it. If you saw fantasy in EFM but didn't enjoy the game because of the bugs, you can give...
  20. Crimean Lord

    Late Buildings: just brainstorm's post

    First of all: it's so Great that @Leoreth added so many late buldings in 1.16:) On the same time I think it will be new experience: if new late buildings will enable particular CIVICS! By the way: we don't need new mechanic because very similar "limitor" currently works with some Wonders...
Top Bottom