Resources by UncivilizedGuy

Brick and Mortar UncivilizedGuy
Adds Brick and Mortar as a crafted ingredient and makes the Cement Plant a better option
Republic Government Fix UncivilizedGuy
The event that unlocks Republic now requires Philosophy
Longhouse UncivilizedGuy
New building the Longhouse. Upgrades to the Palace.
Jeweler UncivilizedGuy
Adds the Jeweler industry crafter improvement
Forced Labor UncivilizedGuy
Adds Forced Labor and Contractors as tradeable Goods
Ammunition UncivilizedGuy
Ammunition replaces Gunpowder as a requirement for many late game units.
Financial Center UncivilizedGuy
Adds the Financial Center to the late game.
Improved Stable UncivilizedGuy
Stable now crafts Fertilizer and Gunpowder
Created strictly for immersion and historical accuracy
This is the core modpack and DLL for the Historical Timeline Project
Violent Storms UncivilizedGuy
Violent Storms spawn on coastal tiles and wreak havoc!
Saga Of Man UncivilizedGuy
Saga Of Man Alpha 1
A major expansion that improves historical accuracy and immersion.
Downloads
1,965
Updated
Alternate Civics Tree UncivilizedGuy
Civics progress is now linked to tech tree progress.
Strategic Industry -  Gathering Storm UncivilizedGuy
The goal of this mod is to make unit production more realistic.
Downloads
1,784
Updated
Defense Contractors UncivilizedGuy
Various buildings produce Strategic Resources!
Downloads
1,896
Updated
Strategic Industry - Rise and Fall UncivilizedGuy
Unit production is now accelerated by a variety of resources.
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