This is just a brief example of a mod. The point was to show beginner concepts such as Updating unit counts, adding start attributes, etc. Though it works, it isn't intended to be used in a game (since it disrupts balance). Rather, it will hopefully help people understand the structure of mods in Civilization VI.
The goal is to update this overtime with increased functionality (I'm learning myself), while keeping it updated with relevant comments to help people learn to mod this lovely game.
Locke's Russia Modding Example 1.0
Just a quick XML-only example of a mod with some comments on what various pieces do.