NOTE there is an optional patch HERE
Im calling this Civ3 Deluxe...because I left most of the game alone, and mearly added elements that I didnt feel were used enough through out the game(for example Hidden nationality is sorely underused, as is Stealth attack, Ships carrying missles, Lethal Land bombardment etc)...So here is a little tease...
This is just a sample of the additions:
ALL UUs removed, as they arent balanced(Dromon vs f-15...War elephant vs chasquoi scout)
(Some of the) Added Units:


Cutter:6/10(9) mv3: Upgrade from the Privateer(Steel)
Mercenary: 2/2 Mv 2: Hidden Nationality(currency)
DaVinci Tank: 7/6 mv1: upgrades to Tank(Steam Power)
Ancient Transport: 0/2 mv3 transport 2: Upgrades to Caraval(Map Making)
Pricipes: 2/3(3) mv 1:Upgrades to Marine: Amphibious(Monarchy)
Trident: 4/3(8) mv3 :Upgrades to Destroyer: multiple Bombard. Lethal land and sea (Magnetism)
Wooden Submarine: 7/4 mv4: doenst upgrade : Steam Power
Pirate Submarine: 7/5 mv3: doesnt upgrade :Hidden Nationality: Electricity
Jeep: ARMY UNIT: lethal bombard of 8 :2 unit limit(up to 3): spawned from Ford's Factory
War elephant: 5/3:requires Elephants:upgrades from Elephant rider: all terrain as roads, no cost in Forest or Jungle: avail to all civs with Chivalry
National Guard:replaces Mech Infantry 10/18: Computers
Civil Task Force: 1/1 (and 1 shield to build) costs a popluation (Synthetic Fibers)
Civil Defender: 1/1 (and 1 shield to build) costs a popluation: upgrades to Civil Task Force (Nationalism)
War Camel: 3/4 mv3 : requires Camels: Upgrades from Camel rider(Chivalry)
Camel Rider: 2/1 mv 3: requires Camels: Animal Domestication
Mamluk: 4/4 mv 4: requires Camels: Military tradition
Combat Engineer: 4/6(6)mv1 lethal land bombard: can build Colony. Road, Rail, Fort, Airfield, outpost, radar tower, barracade.
: upgrades from Crusader
Spruance Destroyer: 10/10(7) mv 9: carries Missiles(2): Rocketry
Des Moines Cruiser: 8/15(7) mv8: carries missles(2): Rocketry
Elephant Cavalry: 6/4 mv1: all terrain as roads, ignore cost on Jungle and Forest: upgrades from War elephant: Military Tradition
Ironclad Paddle Wheel: 5/6(4) mv4: lethal land and sea bombard: spawned from the Seafaring academy
Tractor Tank: 12/6 mv1: spawned from Industrial Tank Works
Stridsfordon: 24/16 mv3: upgrades from t-62(Synthetic fibers)
ARL-44: 15/6 mv4: spawned from Desert Tank Works
Black Eagle: 26/20 mv2: upgrades from Patton(synthetic Fibers)
BTR-70: 18/16 mv5: upgrades from Panzer: Synthetic fibers
LeClerc: 24/20 mv2: spawned from Jungle Tank Works
Patton: 17/10 mv1: Military Armor
Panzer: 14/8 mv 3: military Armor
SMK: 30/25 mv3: Blitz: Spawned from Modern Tank works
T-62: 16/8 mv 2: Military Armor
HummVee :ARMY UNIT:holds 2(3): spawned from Desert Command Center
Strike Missle: 0/0 (12) : tactical missle(rocketry)
Searcher UAV:mv 2; mobile air unit...stats irrelivant...range of 10 for recon(Advanced Flight)
Halftrack: 10/5 mv2: (Automobile)
IMPROVEMENTS/WONDERS:
Kitty Hawk(WONDER) :-Flight- creates Veteren Air units(or in otherwords it does nothing)
Seafaring Academy(Sm WONDER) :-Ironclads- Creates Veteren Ships, +2 ship move, Spawns Ironclad Paddle Wheel
Amusement Park: (WONDER)-the corporation- Reduces corruption, and war weariness. 2 happy faces in the city, 1 happt in all cities
Cafe(Improvement) :-Democracy- Requires Democracy Govt- adds 2 shields to production, checked as power plant(replacement flag)
Ford's Factory(WONDER) : -Automobile- must have Iron/Rubber in city radius. Adds 3 production, halves upgrade cost, and increases Leader appearance rate...Puts a Factory in every city...Also Spawns Jeeps
Big Ben(WONDER) : -Replaceable Parts- increases city defences, double vs Barbs, Stealth barrier
Rosetta Stone(WONDER) :-Education- +50% research, double city research
Hubble Telescope(WONDER) : Requires Apollo program...+50% research, double city research, stealth attack barrier
Desert Command Center(Improvement) : Requires 2 Desert Tank Works...Spawns Hummvee
Jungle Tank Works(Improvement)-Synthetic Fibers-: Requires Jungle(RES) within city radius. Spawns LeClerc tank
Desert Tank Works(Improvement)-Military Armor-: Requires Desert(RES) within city radius. Spawns ARL-44
Industrial Tank Works(Improvement) requires Ford's Factory...Spawns Tractor Tank
Modern Tank Works(Improvement)-Synthetic Fibers- requires the Iron Works...Spawns SMK tank
Movie Theatre(Improvement)-Electronics- 50% tax increase, 2 happy people in the city
Berlin Wall(WONDER)-Fascism- requires Fascism, and a victorious Army. Doubles City defences, and increases Leader appearance rate...also puts a wall in every city
Communist Manifeto(WONDER)-Communism- requires Communism. Reduces corruption, and Propaganda. Also increases the chance of a leader appearing.
Green Peace(WONDER)-recycling-reduces pollution and puts a recycling center in every city
HollyWood(WONDER) requires 5 movie theatres. reduces War weariness, and earns 5% on the treasury...Also doubles the happiness of Movie theatres
Senate(Improvement) -The Republic- Requires the Republic govt. +1 production, +1 happy people...resistance to Propaganda, and reduces corruption
Olympic Games(Sm WONDER) -Nationalism- reduces War weariness in all cities
Jade Carver(Improvement) Requires Jade within City radius. +2 shields, +1 happy face
Lumber Mill(Improvement) Requires Timber withing city radius. +3 shields
Shopping Center(Improvement) -Capitolism- requires 5 marketplaces +50% tax output
Mall(Sm Wonder) -The coorporation- must have 5 shopping centers to build...50% tax output, treasury earns 5%, +1 trade in any trade producing square
Added RESOURCES:
Ivory changed to Elephants
Timber - S - 0/1/0
Pigs - B - 2/1/0
Jade - L - 0/0/3
Cocoa - B - 0/2/0
Coffee - L - 0/2/0
Camels - s - 1/0/1
Jungle - S - 0/0/0
Desert - S - 0/0/0
ADDED/Altered TECHS:
Broze Working changed to Mining
Iron Working changed to Smelting
Horseback riding changed to Animal Domestication
Map Making changed to Cartography
Automobile requires Combustion
Capitolism requires Economics and Democracy
Motorized Transportation changed to Military Armor
{edit} culturally specific unit lines being added...
Im calling this Civ3 Deluxe...because I left most of the game alone, and mearly added elements that I didnt feel were used enough through out the game(for example Hidden nationality is sorely underused, as is Stealth attack, Ships carrying missles, Lethal Land bombardment etc)...So here is a little tease...
This is just a sample of the additions:





ALL UUs removed, as they arent balanced(Dromon vs f-15...War elephant vs chasquoi scout)
(Some of the) Added Units:


Cutter:6/10(9) mv3: Upgrade from the Privateer(Steel)
Mercenary: 2/2 Mv 2: Hidden Nationality(currency)
DaVinci Tank: 7/6 mv1: upgrades to Tank(Steam Power)
Ancient Transport: 0/2 mv3 transport 2: Upgrades to Caraval(Map Making)
Pricipes: 2/3(3) mv 1:Upgrades to Marine: Amphibious(Monarchy)
Trident: 4/3(8) mv3 :Upgrades to Destroyer: multiple Bombard. Lethal land and sea (Magnetism)
Wooden Submarine: 7/4 mv4: doenst upgrade : Steam Power
Pirate Submarine: 7/5 mv3: doesnt upgrade :Hidden Nationality: Electricity
Jeep: ARMY UNIT: lethal bombard of 8 :2 unit limit(up to 3): spawned from Ford's Factory
War elephant: 5/3:requires Elephants:upgrades from Elephant rider: all terrain as roads, no cost in Forest or Jungle: avail to all civs with Chivalry
National Guard:replaces Mech Infantry 10/18: Computers
Civil Task Force: 1/1 (and 1 shield to build) costs a popluation (Synthetic Fibers)
Civil Defender: 1/1 (and 1 shield to build) costs a popluation: upgrades to Civil Task Force (Nationalism)
War Camel: 3/4 mv3 : requires Camels: Upgrades from Camel rider(Chivalry)
Camel Rider: 2/1 mv 3: requires Camels: Animal Domestication
Mamluk: 4/4 mv 4: requires Camels: Military tradition
Combat Engineer: 4/6(6)mv1 lethal land bombard: can build Colony. Road, Rail, Fort, Airfield, outpost, radar tower, barracade.
: upgrades from Crusader
Spruance Destroyer: 10/10(7) mv 9: carries Missiles(2): Rocketry
Des Moines Cruiser: 8/15(7) mv8: carries missles(2): Rocketry
Elephant Cavalry: 6/4 mv1: all terrain as roads, ignore cost on Jungle and Forest: upgrades from War elephant: Military Tradition
Ironclad Paddle Wheel: 5/6(4) mv4: lethal land and sea bombard: spawned from the Seafaring academy
Tractor Tank: 12/6 mv1: spawned from Industrial Tank Works
Stridsfordon: 24/16 mv3: upgrades from t-62(Synthetic fibers)
ARL-44: 15/6 mv4: spawned from Desert Tank Works
Black Eagle: 26/20 mv2: upgrades from Patton(synthetic Fibers)
BTR-70: 18/16 mv5: upgrades from Panzer: Synthetic fibers
LeClerc: 24/20 mv2: spawned from Jungle Tank Works
Patton: 17/10 mv1: Military Armor
Panzer: 14/8 mv 3: military Armor
SMK: 30/25 mv3: Blitz: Spawned from Modern Tank works
T-62: 16/8 mv 2: Military Armor
HummVee :ARMY UNIT:holds 2(3): spawned from Desert Command Center
Strike Missle: 0/0 (12) : tactical missle(rocketry)
Searcher UAV:mv 2; mobile air unit...stats irrelivant...range of 10 for recon(Advanced Flight)
Halftrack: 10/5 mv2: (Automobile)

IMPROVEMENTS/WONDERS:
Kitty Hawk(WONDER) :-Flight- creates Veteren Air units(or in otherwords it does nothing)
Seafaring Academy(Sm WONDER) :-Ironclads- Creates Veteren Ships, +2 ship move, Spawns Ironclad Paddle Wheel
Amusement Park: (WONDER)-the corporation- Reduces corruption, and war weariness. 2 happy faces in the city, 1 happt in all cities
Cafe(Improvement) :-Democracy- Requires Democracy Govt- adds 2 shields to production, checked as power plant(replacement flag)
Ford's Factory(WONDER) : -Automobile- must have Iron/Rubber in city radius. Adds 3 production, halves upgrade cost, and increases Leader appearance rate...Puts a Factory in every city...Also Spawns Jeeps
Big Ben(WONDER) : -Replaceable Parts- increases city defences, double vs Barbs, Stealth barrier
Rosetta Stone(WONDER) :-Education- +50% research, double city research
Hubble Telescope(WONDER) : Requires Apollo program...+50% research, double city research, stealth attack barrier
Desert Command Center(Improvement) : Requires 2 Desert Tank Works...Spawns Hummvee
Jungle Tank Works(Improvement)-Synthetic Fibers-: Requires Jungle(RES) within city radius. Spawns LeClerc tank
Desert Tank Works(Improvement)-Military Armor-: Requires Desert(RES) within city radius. Spawns ARL-44
Industrial Tank Works(Improvement) requires Ford's Factory...Spawns Tractor Tank
Modern Tank Works(Improvement)-Synthetic Fibers- requires the Iron Works...Spawns SMK tank
Movie Theatre(Improvement)-Electronics- 50% tax increase, 2 happy people in the city
Berlin Wall(WONDER)-Fascism- requires Fascism, and a victorious Army. Doubles City defences, and increases Leader appearance rate...also puts a wall in every city
Communist Manifeto(WONDER)-Communism- requires Communism. Reduces corruption, and Propaganda. Also increases the chance of a leader appearing.
Green Peace(WONDER)-recycling-reduces pollution and puts a recycling center in every city
HollyWood(WONDER) requires 5 movie theatres. reduces War weariness, and earns 5% on the treasury...Also doubles the happiness of Movie theatres
Senate(Improvement) -The Republic- Requires the Republic govt. +1 production, +1 happy people...resistance to Propaganda, and reduces corruption
Olympic Games(Sm WONDER) -Nationalism- reduces War weariness in all cities
Jade Carver(Improvement) Requires Jade within City radius. +2 shields, +1 happy face
Lumber Mill(Improvement) Requires Timber withing city radius. +3 shields
Shopping Center(Improvement) -Capitolism- requires 5 marketplaces +50% tax output
Mall(Sm Wonder) -The coorporation- must have 5 shopping centers to build...50% tax output, treasury earns 5%, +1 trade in any trade producing square
Added RESOURCES:
Ivory changed to Elephants
Timber - S - 0/1/0
Pigs - B - 2/1/0
Jade - L - 0/0/3
Cocoa - B - 0/2/0
Coffee - L - 0/2/0
Camels - s - 1/0/1
Jungle - S - 0/0/0
Desert - S - 0/0/0
ADDED/Altered TECHS:
Broze Working changed to Mining
Iron Working changed to Smelting
Horseback riding changed to Animal Domestication
Map Making changed to Cartography
Automobile requires Combustion
Capitolism requires Economics and Democracy
Motorized Transportation changed to Military Armor
{edit} culturally specific unit lines being added...