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nasuellia-alt-settlement-view 0.6.5

  • Rebased on civ7 v1.2.2
  • Removed the feature to prevent production-panel auto-close because it has been implemented by Fireaxis
  • Rebased on civ7 v1.2.0
  • Removed vanilla "last production" element in favor of my own
  • Rebased on civ7 v1.1.1
  • Bugfix: the "just completed!" feature was showing up in turns after the one in which the production was actually completed
  • New feature: The production panel now shows the most recent completed production-item (optional, on by default)
  • New feature: The advisors' recommendation-icons on the production-items and their tooltips can be hidden (optional, on by default)
  • New feature: Blocking the production-panel's quick-selection behavior so that it never auto-closes (optional, on by default)
  • New feature: The horizontal bar at the top of a settlement-view has been tweaked to make yield-totals more readable
  • New feature: The yields-projection of individual production-items has also been tweaked to make the values more readable
  • New feature: The on-hover tooltips for production-items in the production-panel now have proper borders
  • New feature: Mod settings, allowing for toggling most features, including the alt visual language itself
  • New feature: Localized in all languages (translations other then english and italian might be sketchy)
  • Improvement: The alt visual language has been tweaked in colors and opacity for better clarity
  • Improvement: The adjacency-arrows have been repositioned to better fit the alt visual language
  • Tweaked color-scheme and grey-out effect
  • Removed purple coloring for city center
  • Integrates the adjacency-arrows-fix from my other mod Misc Fixes and Improvements (now removed)
  • Integrates the cursor-icon-fix from my other mod Misc Fixes and Improvements (now removed)
  • Mod renamed to nasuellia-alt-settlement-view
  • The City Center is now highlighted in purple if it is a valid plot for placement
  • Fixed a feature that was not working (hiding colored edges in the city-view screen)
  • Made the darkening and desaturation overlay less strong so that water is actually visible
  • Reduced the needlessly high value for loadorder
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