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nasuellia-alt-unit-flags-and-bars 0.6.4



Please do not use reviews for feedback! If you have any issue with the mod or want to leave some feedback, please head to the forum thread for all my mods, and post there instead.

SCREENSHOTS

Since a few images can speak more then a million words, I prepared a couple slider-comparisons between vanilla and modded, these are from v0.6 and several features have been added in the meantime, such as total population indicators, production / growth turn-counters, and much more.
And for those unwilling to click external links, here's a static version of one of the screenshots above:
b2.jpg


A couple of the animations which can't be shown in a screnshot of course (sorry for the darkened gifs, I messed up):

The hostility indicator
ezgif-5a04143131bd23.gif


The readiness indicator
ezgif-540639e650f99b.gif


The unspent promotion reminder
ezgif-5f11ea6628ce5e.gif





FEATURES
Unit-Flags

  • Bigger and completely redesigned, with a rounder and richer look
  • Bi-chromatic visual language based on the player's colors.
  • When multiple units are on the same plot, their flags are horizontally layed out.
  • When units are on city centers, they reposition slightly not to overlap with banners.
  • Flags have a small icon for ongoing operations (rest, fortify, sleep, etc).
  • Units can be highlighted for readiness according to customizable criteria and animations
  • Commanders have little dots around their flag indicating the count of nested units.
  • A circle at the bottom shows commander level or unit tier and has an embedded unspent-upgrade reminder.
  • Hostile units from all factions (major or minor) are highlighted for hostility in a customizable way.
  • The flag of a selected unit is brightned as illuminated by the vanilla ray of light effect.
  • Improved alignement and centering of elements such as unit-icons and healthbars.
  • Healthbars can be made permanent instead of dynamic if you so prefer.
District-Healthbars
  • Like the unit-flags, they are completely redesigned, with a rounder and richer bichromatic look.
  • Have been repositioned in order to avoid overlapping as much as possible.
  • They don't catch clicks anymore so to not interfere with unit-selection or drag-to-pan.
  • They actually disappear when opening diplomatic screens (vanilla bug)
Unit-Panel
  • Unit healthbars follow the same visual language as described for the main viewport.
  • The extra-actions panel starts expanded by default.
Settlement-Banners
  • Complete visual overhaul following the same principles as the unit-flags (borders and such).
  • The civilization's logo is shown instead of the leader's portrait.
  • Brand new status-icons are now flat, thematic and inline with the settlement's name.
  • Positive happiness is not shown anymore, and very negative happiness (angry status) has its own icon.
  • New icons showing growth status and settlement type. Other elements have been removed instead.
  • Red tint for non-majority religion icons has been removed.
  • Smaller but bolder and tighter text for the settlement's name.
  • Banners support the same hostility indicators as the unit-flags.
  • Richer tooltips showing urban and rural population and more.

INSTALLATION
Just extract the zip file in C:\Users\{yourWindowsUsername\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods

COMPATIBILITY
It can have soft or hard incompatbilities with mods making makes changes to the following scripts:

  • unit-flags.js
  • unit-flags-independent-powers.js
  • army-commander-flags.js
  • army-panel.js
  • district-health.js
  • unit-actions.js
  • panel-unit-combat-preview.js
  • city-banner-manager.js
  • city-banners.css
  • city-banners.html
  • city-banners.js
An an additional note, the mod is completely compatible with colour-palette-replacers, such as Matt's Colours, which I strongly recommend.

NOTE FOR MOD DEVELOPERS
Everyone is welcome to do whatever they want with my code.

SPECIAL THANKS
To Finwickle for the extensive testing and the numerous suggestions
Author
nasuellia
Downloads
11,501
Views
11,501
First release
Last update

Ratings

5.00 star(s) 15 ratings

More resources from nasuellia

Latest updates

  1. Civ7 v1.2.0 compatibility update

    Rebased on civ7 v1.2.0
  2. Bugfix

    Bugfix: the flip animation for foreign religions on owned settlements was not working properly...
  3. Bugfixes and improvements

    New feature: religion icons for owned settlement will occasionally play a flip animation if the...
  4. Bugfixes and improvements

    New feature: added a setting to show leader portraits instead of civilization symbols New...
  5. Major Update

    New feature: city-banners now support the hostility indicator in both modes New feature...
  6. Reupload

    Reupload to add a missing file. Yep. Not a joke.
  7. Reupload

    Reupload to add a missing file. Sorry about that.
  8. Bugfixes

    Bugfix: the promotion counter was playing the animation for unspent promotions when there were...
  9. Bugfixes

    Bugfix: the animations from the readiness indicator were partially broken and often stopped...
  10. Major update

    IMPORTANT MESSAGE: hey everyone, I won't have a ton of time to work on this in the next few days...

Latest reviews

Very beautiful visual enhancement! Love the animated unit icons! Great work!
One of my absolutely favourite mods, thank you so much, you've made everything so much pleasant and easy to read.
Very underlooked mod!
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I'd just like to say, this mod is a must have. It made the game much more readable and fun to play. I command you sir. I especially love the newest update. Thank you. Keep up the good work :)
Today's update is stunning, thank you. Superb
This is absolutely amazing! It feels like the game has evolved from Civilization 4 directly into Civilization 7!
However, I still want to provide some feedback on the shortcomings. Since you didn't open the discussion forum, I can only provide feedback here: The ID banners for non-capital cities have an issue where the text is not centered on the banner. Additionally, compared to the cute icons of character units with "borders" that can sway left and right, the city banners seem a bit too simple and monotonous. I suggest designing the city banner UI with the same line border style to make the visual effect more aesthetically pleasing and unified
This mod is simply amazing! It not only greatly improves the clarity of information, making all kinds of information clear at a glance, but also significantly enhances the aesthetics of the picture, and the visual effect is unparalleled. The play experience has been fully optimized, and the trouble of always finding units in the past has completely disappeared, and the game process has become extremely smooth. Sincerely give it a big praise!
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这款mod简直太赞了!它不仅极大地提升了信息的清晰度,让各类信息一目了然,还显著增强了画面的美观度,视觉效果堪称一绝。游玩体验更是得到了全方位的优化,以往总是找不到单位的困扰彻底消失,游戏过程变得无比顺畅。真心给它一个大大的好评!
Absolutely amazing mod. Information and beauty rolled into one.

Just one suggestion. Please, please, please change the wiggle of of the unit flag to a pulsing or bobbing animation.🙏
Thank you for a great mod. Is it possible to add an option to disable the wavy animation for the units?
Amazing job! This really needs to be rolled into the official release.
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