
Please do not use reviews for feedback! If you have any issue with the mod or want to leave some feedback, please head to the forum thread for all my mods, and post there instead.
SCREENSHOTS
Since a few images can speak more then a million words, I prepared a couple slider-comparisons between vanilla and modded, these are from v0.6 and several features have been added in the meantime, such as total population indicators, production / growth turn-counters, and much more.
And for those unwilling to click external links, here's a static version of one of the screenshots above:
A couple of the animations which can't be shown in a screnshot of course (sorry for the darkened gifs, I messed up):
The hostility indicator
The readiness indicator
The unspent promotion reminder
FEATURES
Unit-Flags
- Bigger and completely redesigned, with a rounder and richer look
- Bi-chromatic visual language based on the player's colors.
- When multiple units are on the same plot, their flags are horizontally layed out.
- When units are on city centers, they reposition slightly not to overlap with banners.
- Flags have a small icon for ongoing operations (rest, fortify, sleep, etc).
- Units can be highlighted for readiness according to customizable criteria and animations
- Commanders have little dots around their flag indicating the count of nested units.
- A circle at the bottom shows commander level or unit tier and has an embedded unspent-upgrade reminder.
- Hostile units from all factions (major or minor) are highlighted for hostility in a customizable way.
- The flag of a selected unit is brightned as illuminated by the vanilla ray of light effect.
- Improved alignement and centering of elements such as unit-icons and healthbars.
- Healthbars can be made permanent instead of dynamic if you so prefer.
- Like the unit-flags, they are completely redesigned, with a rounder and richer bichromatic look.
- Have been repositioned in order to avoid overlapping as much as possible.
- They don't catch clicks anymore so to not interfere with unit-selection or drag-to-pan.
- They actually disappear when opening diplomatic screens (vanilla bug)
- Unit healthbars follow the same visual language as described for the main viewport.
- The extra-actions panel starts expanded by default.
- Complete visual overhaul following the same principles as the unit-flags (borders and such).
- The civilization's logo is shown instead of the leader's portrait.
- Brand new status-icons are now flat, thematic and inline with the settlement's name.
- Positive happiness is not shown anymore, and very negative happiness (angry status) has its own icon.
- New icons showing growth status and settlement type. Other elements have been removed instead.
- Red tint for non-majority religion icons has been removed.
- Smaller but bolder and tighter text for the settlement's name.
- Banners support the same hostility indicators as the unit-flags.
- Richer tooltips showing urban and rural population and more.
INSTALLATION
Just extract the zip file in C:\Users\{yourWindowsUsername\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods
COMPATIBILITY
It can have soft or hard incompatbilities with mods making makes changes to the following scripts:
- unit-flags.js
- unit-flags-independent-powers.js
- army-commander-flags.js
- army-panel.js
- district-health.js
- unit-actions.js
- panel-unit-combat-preview.js
- city-banner-manager.js
- city-banners.css
- city-banners.html
- city-banners.js
NOTE FOR MOD DEVELOPERS
Everyone is welcome to do whatever they want with my code.
SPECIAL THANKS
To Finwickle for the extensive testing and the numerous suggestions