New Scenario - Hundred Years War (1337 - 1356 AD)

New Scenario - Hundred Years War (1337 - 1356 AD) V1.1

Fixed several problems with Civilopedia, unit flags. Also fixed the Missionary/Inqusitors' Chantry building. It now works.

No changes to the map file, so no need to copy it over to your MAPS folder.
Initial (beta) version of the mod is finished. This is the version released on Steam on 11/9/2023.




The "final" version of the civ pack will be published in a day or so. It will also contain Navarre, Portugal, and Scotland as playable civs, even though they are not in this scenario.
Development work on the HYW1 scenario wrapping up.

This version is the last one with any new content, changes, etc.

The next version of this mod will be the "official" V1.0 (no longer Beta), and will contain any fixes/changes coming from this mod.


Note: the map is updated, so it will need to be copied to your Civ5 MAPS folder.
Work on the mod is winding down. This version is the next to last version until we get to the "formal" release version (V1.0).

Lots of new features, balances, etc.
This version of the mods adds the "Magnate" units for each civ and city states. These are similar to Great Generals, but they have a defensive combat strength and many promotions.

Ten new medieval buildings were also added.

Lots of changes to existing content (e.g. Worker unit is different. They also now move 3 tiles per turn and work faster. Great People can now be captured, etc.).

NOTE: Map did not change. No need to copy it to the game's Maps folder if you've already done so.
Religion has been "converted" into a "political support" feature. It might be the basis for a future victory condition, but it's too soon to worry about that.

Added Mercenary units.

Also added a new basic unit naming feature.

Many other changes as well.

This update is probably not compatible with saved games, so finish any game with the previous version, and start a new one to use this one
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