Real Building Upgrades

Real Building Upgrades 4.1.3

Version 4.1.3
- Fixed: Issue with Canada getting an extra production from tundra tiles.
- Fixed: Issue with Goddess of Festivals not granting culture.
Version 4.1.2
- Fixed: Stave Church Upgrade +3 Faith to Lumber Mills.
Version 4.1.1
- Changed: For balance purposes, defense buildings now provide +1 strength (was +2).
Version 4.1
- Updated for June 2019 Patch: Costs of building upgrades adjusted proportionally to the changes of the base building costs.
- Fixed: Defense building upgrades give 50 HP also for vanilla game and Rise & Fall.
Version 4.0
- Added: Upgrades for GS buildings: Coal, Oil and Nuclear Power Plansts, Hydroelectric Dam, Marae, Thermal Bath and Grand Bazaar.
- Added: Unique upgrades will have the same illustration for a historic moment as the base building.
- Changed: Icons for Rise & Fall buildings re-created using original textures from the SDK.
- Changed: Many INSERT into INSERT OR REPLACE to improve compatibility with other mods.
Version 3.3
- Fixed: Tsikhe Upgrade issue.
- Fixed: Loading error in a situation when Gathering Storm is enabled, but no Rise & Fall.
Posted to be in-sync with Steam versions. Please do not download.
Version 3.2
- Gathering Storm compatibility update. Please note that new buildings from Gathering Storm are not yet supported (will be added soon).
- Changed: Stadium and Airport upgrades give 5% tourism boost (was 10%).
- Fixed: Lighthouse and Seaport correctly handle Fisheries.

Gathering Storm changes.
- Removed Power Plant Upgrade as there is no more Power Plant.
- Defense buildings give twice more hit points.
- Factory Upgrade requires 1 Power, Tier3 Upgrades require 2 Power if their base building also requires Power.
- Upgrades to buildings that give Tourism during Rock Band concerts also give Tourism at 60% of the base building.
Version 3.1
- Changed: Costs of almost all upgrades decreased by approx. 25% (balance - mid/late upgrades were a bit too expensive in comparison to gains from them).
- Changed: Yields from specific resources increased by +1 (balance - it was a rare combination to get a specific bulding and a resource). Changed: Water Mill, Market, Bank, Temple, Stave Church.
- Changed: Palace Upgrade - removed Culture, added Gold and +1 Loyalty with R&F.
- Changed: Monument gives +2 CS when fighting Barbs (was +3).
- Changed: Museums +2 gold from GWs (was +1).
- Changed: +1 more Tourism from Prasat and Zoo.
- Changed: Power Plant range increased to 9 (was 6).
- Fixed: A bug in Market and Bank that resulted in +2 gold given to almost all tiles in the city.
Savefile compatible.
Version 3.0.1 Hotfix
- Fixed: A bug that caused load problem if DLC Poland or DLC Macedon/Persia had been missing.
Version 3.0
Major changes to many building upgrades. The goal was to make them more unique.
Examples.
- All resources and improvements are upgraded by a related to them building upgrade.
- Level 2 upgrades provide +1 Great Person point.
- Added combat-related effects to some building upgrades.
Please see the new mod description for details.
Version 2.0
- Upgrades for Rise & Fall buildings: Food Market, Shopping Mall, Ferris Wheel, Aquarium, Aquatics Center, Ordu and Tsikhe.
- Upgrades for DLCs: Macedon (Basilikoi Paides) and Khmer (Prasat).
- Removed upgrades to buildings enabled by beliefs - the game doesn't allow to build more than 1 in a Holty City.
- Adjusted all costs to the current game costs.
Version 1.5 - The game crashed when any player (incuding AI) tried to build Apadana. I had to clear Apadana's requirement for adjacent capital for the mod to work properly. You can build Apadana anywhere you want now and the mod works.
Version 1.4 Fix for Aztecs DLC - now you can use RBU without Aztecs
Version 1.3.1
Technical fix to make the mod compatible with future patches and mods that alter Buildings table (like Lee's Buildings).
Version 1.3 Fix for Summer Patch
Version 1.2
French version thanks to Godzicraft!
Balance tweaks for AI to better evaluate the upgrades:
- Palace - cost 150 (was 100)
- Walls upgrades give +20 hp (was +25 hp) and have maintenance costs aligned with level (1/2/3)
- Factory, Electronic Factory and Madrasa - maint. cost 3 (was 2)
- Power Plant and Research Lab - maint. cost 4 (was 3)
- Lighthouse and Shrine - added Regional effect, cost increased a little
- Amphitheater and Library - Amenites +1 (was 0)
- Workshop - Housing +1 (was 0)
- Seaport - Housing +3 (was 0)
- Airport - Amenities +1 (was 0), Housing +2 (was +1), maint. cost 3 (was 2)
Balancing Barracks vs. Stable
- Barracks moved to Iron Working and cost is the same as Stable's
Version 1.1
Added Sukiennice Upgrade. Doesn't affect vanilla upgrades - it is automatically added when DLC Poland is active.
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