Realistic Resource Yields
Makes minor changes to the type of yields that resources produce based on my own personal research.
Changes to resources. Resources that don't appear on the list have not been altered.:
Research Lab Yields
Makes minor changes to the type of yields that resources produce based on my own personal research.
Changes to resources. Resources that don't appear on the list have not been altered.:
- Copper: +1 Production
- Crabs: +1 Food
- Deer: +1 Food
- Cocoa: +1 Culture
- Cotton: +1 Production
- Diamonds: +1 Culture
- Dyes: +1 Culture
- Furs: +1 Production
- Gypsum: +1 Production
- Ivory: +1 Culture
- Mercury: +1 Faith
- Silver: +1 Culture
- Tea: +1 Culture
- Truffles: +1 Culture
- Whales: +1 Production
- Wine: +1 Faith
- Iron: +1 Production
- Aluminum: +1 Production
- Camps: Changed base yield to +1 Food, +1 Production at Stirrups, +1 Food at Rifling, +1 Food at Electricity.
- Fishing Boats: +1 Food at Cartography, +1 Food at Steam Power, +1 Food at Electricity.
- Mines: +1 Production at Engineering, +1 Production at Industrialization, +1 Science at Radio
- Pasture: +1 Production at The Wheel, +1 Food at Feudalism, +1 Food at Electricity
- Plantation: Removed base Gold yield,+1 Food at Feudalism, +1 Culture at Exploration, +1 Food at Chemistry
- Quarry: +1 Production at Engineering, +1 Production at Industrialization. +1 Production at Combustion
- All Bonus Land Resources: +1 Gold
- All Luxury Land Resources: +2 Gold
- Horses and Iron: +1 Gold
- Niter, Coal, Aluminum : +2 Gold
- Oil and Uranium: +3 Gold
- All Bonus Sea Resources: +1 Gold
- All Luxury Sea Resources: +2 Gold
Research Lab Yields
- Gypsum: +1 Food