Realistic Resource Yields

Realistic Resource Yields V. 3.03

Realistic Resource Yields

Makes minor changes to the type of yields that resources produce based on my own personal research.

Changes to resources. Resources that don't appear on the list have not been altered.:

  • Copper: +1 Production
  • Crabs: +1 Food
  • Deer: +1 Food
  • Cocoa: +1 Culture
  • Cotton: +1 Production
  • Diamonds: +1 Culture
  • Dyes: +1 Culture
  • Furs: +1 Production
  • Gypsum: +1 Production
  • Ivory: +1 Culture
  • Mercury: +1 Faith
  • Silver: +1 Culture
  • Tea: +1 Culture
  • Truffles: +1 Culture
  • Whales: +1 Production
  • Wine: +1 Faith
  • Iron: +1 Production
  • Aluminum: +1 Production
Changes to improvements:

  • Camps: Changed base yield to +1 Food, +1 Production at Stirrups, +1 Food at Rifling, +1 Food at Electricity.
  • Fishing Boats: +1 Food at Cartography, +1 Food at Steam Power, +1 Food at Electricity.
  • Mines: +1 Production at Engineering, +1 Production at Industrialization, +1 Science at Radio
  • Pasture: +1 Production at The Wheel, +1 Food at Feudalism, +1 Food at Electricity
  • Plantation: Removed base Gold yield,+1 Food at Feudalism, +1 Culture at Exploration, +1 Food at Chemistry
  • Quarry: +1 Production at Engineering, +1 Production at Industrialization. +1 Production at Combustion
Commercial Hub Yields

  • All Bonus Land Resources: +1 Gold
  • All Luxury Land Resources: +2 Gold
  • Horses and Iron: +1 Gold
  • Niter, Coal, Aluminum : +2 Gold
  • Oil and Uranium: +3 Gold
Harbor Yields

  • All Bonus Sea Resources: +1 Gold
  • All Luxury Sea Resources: +2 Gold

Research Lab Yields

  • Gypsum: +1 Food
Author
UncivilizedGuy
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First release
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5.00 star(s) 1 ratings

More resources from UncivilizedGuy

Latest updates

  1. Add food yield to camp

    Added +1 Food as the base yield for the Camp Updated the descriptions of the Camp and Plantation
  2. Fixed Gold yields from Commercial Hub

    Fixed the issue with Gold yields attaching to all terrains when the Commercial Hub is...
  3. Gold yields for sea resources moved to Harbor

    Moved gold yields for sea resources to the Harbor.
  4. Moved some yields

    Gypsum no longer gets the food yield directly. Now gets a food yield when a Research Lab is...
  5. Made changes to resource yields. Gold yields require a Commercial Hub.

    Moved yields around between resources and improvements. The goal is for yields to appear at a...

Latest reviews

one of my fav mods.hard to play a game without it.
UncivilizedGuy
UncivilizedGuy
Thanks for the review. I have yet to update this.
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