Religion Expanded is a mod that increases the limit of religions per game to 16 instead of 7. There are 41 new beliefs added to the vanilla ones, including 7 new buildings.
New Religious Buildings
New Pantheons
New Religious Buildings
- Atashkadeh: +3 Faith, +2 Culture
- Minervium: +3 Faith, Gold equivalent to Holy Site’s adjacency bonus
- Poseidonium: +3 Faith, and +1 Faith and +2 Gold for Fishing Boats.
- Serapeum: +3 Faith, and +1 Influence Point towards envoys every turn.
- Surau: +3 Faith, +1 Science, +1 Culture
- Chapel: +3 Faith, +1 Food, +1 Production
- Priory: +3 Faith, and a slot for Artifacts.
New Pantheons
- Cult of Hermes: +1 Trade Route. Trade Routes yield an extra +2 Gold and +1 Faith. Other civilizations’ Trade Routes to you gives them +1 Faith.
- God of Creation: Newly-trained Builders gain 1 extra build action.
- God of Artisanry: +1 Culture from Mines over Luxury and Bonus Resources
- God of Metallurgy: +1 Science from Mines over Luxury and Bonus resources.
- God of Diplomacy: +2 Influence points per turn toward earning city-state Envoys.
- Sun God: +1 Food from Wheat, Rice, and Bananas.
- Gifts of the Nereids: Shallow water tiles provide +1 Food.
- Sacred Beasts: +2 Faith from Ivory, Horses, Furs, and Whales. (Also: Oxen and Cashmere from Resourceful, and Bison and Camel from Sukritact's Resources)
- Grace of Dunne Ennin: +1 Culture from Tundra and Tundra Hills tiles.
- Protection of Baram: +1 Culture from Rainforest tiles.
- Chorale of the Djinn: +2 Gold from Desert and Desert Hills tiles.
- Gifts of the Dryads: +2 Gold from Forest tiles.
- Prosperity Doctrine: May purchase Commercial Hub and Entertainment Complex district buildings with Faith.
- Sacred Ships: May purchase Harbor district buildings and naval units with Faith.
- Works Righteousness: May purchase Builders and Traders with Faith.
- Almsgiving: +1% Gold for each follower.
- Votive Offerings: +1% Culture for each follower.
- Symbols of the Gods: +2 Amenities in cities that have a World Wonder.
- Plutolatry: All World Wonders provide +8 Gold.
- Pontificate: +5% Faith per city-state you are the Suzerain of.
- Neptunalia: Each Harbor or Encampment district in a city following this religion provides +1 Gold or +1 Culture respectively.
- Divine Revelations: Tiles adjacent to Holy Sites yield an extra +2 Faith.
- Hecatomb: Tiles adjacent to Holy Sites yield an extra +2 Food.
- Eudaimonia: Tiles adjacent to Holy Sites yield an extra +2 Production.
- Scholae Monastica: Tiles adjacent to Holy Sites yield an extra +2 Science.
- Kufic Calligraphy: Tiles adjacent to Holy Sites yield an extra +2 Culture.
- Monastery Brewery: Tiles adjacent to Holy Sites yield an extra +4 Gold.
- Messengers of God: Receive an Apostle every time you finish a Holy Site district.
- Epistles: Missionaries and Apostles get 1 extra Spread Religion charge.
- Witch Trials: Inquisitors and Gurus are 50% cheaper to purchase.
- Visions: Religious units have +2 Sight.
- Exodus: In your cities that follow you religion, you can purchase Settlers with Faith.
- Bellum Sacrum: Holy Sites provide +2 Great General points.
- Paean to Triton: Holy Sites provide +2 Great Engineer points.