I saw that these were hacked/taken down, so I thought I would re-upload them. Of course I take no credit, it's all Chuggi's work.
Here's the XML that was included with these files:
Spoiler :Code:Warriors of Rohan - The Lord of the Rings Hello this is a unit pack I created for use in the Arda mod for civ. However feel free to use it for whatever you like, I personally think they would make good Nordic flavour units for the Vikings civ. Below are the XML values I use, they might need going over and I strongly recommend changing the button graphics to whatever (a placeholder maybe). Also you should check directories etc. The animations I have used are altered versions of the originals, which suit custom units better. Have Fun! :D ~ Chuggi <UnitArtInfo> <Type>ART_DEF_UNIT_PEASANT</Type> <Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanpeasant/peasant.nif</NIF> <KFM>Art/Units/rohanpeasant/anime/pikeman.kfm</KFM> <SHADERNIF>Art/Units/rohanpeasant/peasant.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_AXEMAN</Type> <Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanAxeman/Axeman.nif</NIF> <KFM>Art/Units/rohanAxeman/anime/Unique_Sumerian_Vulture.kfm</KFM> <SHADERNIF>Art/Units/rohanAxeman/Axeman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_SPEARMAN</Type> <Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanspearman/spearman.nif</NIF> <KFM>Art/Units/rohanspearman/anime/HeavySpearman.kfm</KFM> <SHADERNIF>Art/Units/rohanspearman/spearman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_HALBERDIER</Type> <Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanhalberdier/halberdier.nif</NIF> <KFM>Art/Units/rohanspearman/anime/HeavySpearman.kfm</KFM> <SHADERNIF>Art/Units/rohanhalberdier/halberdier.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_SWORDSMAN</Type> <Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanSwordsman/Swordsman.nif</NIF> <KFM>Art/Units/rohanSwordsman/anime/swordsman.kfm</KFM> <SHADERNIF>Art/Units/rohanSwordsman/Swordsman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_LONGSWORDSMAN</Type> <Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanlongswordsman/LongSwordsman.nif</NIF> <KFM>Art/Units/rohanlongswordsman/anime/knightstemplar.kfm</KFM> <SHADERNIF>Art/Units/rohanlongswordsman/LongSwordsman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_ARCHER</Type> <Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanArcher/Archer.nif</NIF> <KFM>Art/Units/Archer/Archer.kfm</KFM> <SHADERNIF>Art/Units/rohanArcher/Archer.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>0.85</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_CROSSBOWMAN</Type> <Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button> <fScale>0.44</fScale> <fInterfaceScale>1.1</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanCrossbowman/Crossbowman.nif</NIF> <KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM> <SHADERNIF>Art/Units/rohanCrossbowman/Crossbowman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_LONGBOWMAN</Type> <Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanLongbowman/Longbowman.nif</NIF> <KFM>Art/Units/rohanLongbowman/anime/Archer_Chinese.kfm</KFM> <SHADERNIF>Art/Units/rohanLongbowman/Longbowman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_SCOUT</Type> <Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button> <fScale>0.43</fScale> <fInterfaceScale>0.9</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanscout/scout.nif</NIF> <KFM>Art/Units/rohanscout/anime/mongelkeshik.kfm</KFM> <SHADERNIF>Art/Units/rohanscout/scout.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_HORSEMAN</Type> <Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button> <fScale>0.42</fScale> <fInterfaceScale>0.9</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanhorseman/horseman.nif</NIF> <KFM>Art/Units/rohanhorseman/anime/MountedInfantry.kfm</KFM> <SHADERNIF>Art/Units/rohanhorseman/horseman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_HORSE_ARCHER</Type> <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button> <fScale>0.42</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanHorseArcher/HorseArcher.nif</NIF> <KFM>Art/Units/rohanHorseArcher/anime/Horse_Archer_Roman.kfm</KFM> <SHADERNIF>Art/Units/rohanHorseArcher/HorseArcher.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>1</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_LIGHTCAVALRY</Type> <Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button> <fScale>0.42</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanCavalry/LightCavalry.nif</NIF> <KFM>Art/Units/rohanCavalry/anime/LightCavalry.kfm</KFM> <SHADERNIF>Art/Units/rohanCavalry/LightCavalry.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_KNIGHT</Type> <Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button> <fScale>0.42</fScale> <fInterfaceScale>0.9</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanknight/knight.nif</NIF> <KFM>Art/Units/rohanknight/anime/Mounted_Swordsman_Mongol.kfm</KFM> <SHADERNIF>Art/Units/rohanknight/knight.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo> <UnitArtInfo> <Type>ART_DEF_UNIT_HEAVYCAVALRY</Type> <Button>,Art/Interface/Buttons/Units/Cavalry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,2</Button> <fScale>0.42</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/rohanheavyCavalry/Cavalry.nif</NIF> <KFM>Art/Units/rohanheavyCavalry/anime/HeavyCavalry.kfm</KFM> <SHADERNIF>Art/Units/rohanheavyCavalry/Cavalry.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo>
Original Download w/ Pictures
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Rohan Units 2016-10-05
Rohan Units