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Rohan Units 2016-10-05

I saw that these were hacked/taken down, so I thought I would re-upload them. Of course I take no credit, it's all Chuggi's work. :)

Here's the XML that was included with these files:
Spoiler :
Code:
Warriors of Rohan - The Lord of the Rings


Hello this is a unit pack I created for use in the Arda mod for civ. However feel free to use it for whatever you like, I personally think they would make good Nordic flavour units for the Vikings civ.

Below are the XML values I use, they might need going over and I strongly recommend changing the button graphics to whatever (a placeholder maybe).  Also you should check directories etc. 

The animations I have used are altered versions of the originals, which suit custom units better.


Have Fun! :D 

~ Chuggi 



<UnitArtInfo>
			<Type>ART_DEF_UNIT_PEASANT</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanpeasant/peasant.nif</NIF>
			<KFM>Art/Units/rohanpeasant/anime/pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanpeasant/peasant.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>


<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanAxeman/Axeman.nif</NIF>
			<KFM>Art/Units/rohanAxeman/anime/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/rohanAxeman/Axeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>


<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanspearman/spearman.nif</NIF>
			<KFM>Art/Units/rohanspearman/anime/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanspearman/spearman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

<UnitArtInfo>
			<Type>ART_DEF_UNIT_HALBERDIER</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanhalberdier/halberdier.nif</NIF>
			<KFM>Art/Units/rohanspearman/anime/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanhalberdier/halberdier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>



<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanSwordsman/Swordsman.nif</NIF>
			<KFM>Art/Units/rohanSwordsman/anime/swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanSwordsman/Swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGSWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanlongswordsman/LongSwordsman.nif</NIF>
			<KFM>Art/Units/rohanlongswordsman/anime/knightstemplar.kfm</KFM>
			<SHADERNIF>Art/Units/rohanlongswordsman/LongSwordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>


<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanArcher/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/rohanArcher/Archer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

	<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanCrossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanCrossbowman/Crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanLongbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/rohanLongbowman/anime/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/rohanLongbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>


<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.43</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanscout/scout.nif</NIF>
			<KFM>Art/Units/rohanscout/anime/mongelkeshik.kfm</KFM>
			<SHADERNIF>Art/Units/rohanscout/scout.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>



<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanhorseman/horseman.nif</NIF>
			<KFM>Art/Units/rohanhorseman/anime/MountedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/rohanhorseman/horseman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanHorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/rohanHorseArcher/anime/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/rohanHorseArcher/HorseArcher.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHTCAVALRY</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanCavalry/LightCavalry.nif</NIF>
			<KFM>Art/Units/rohanCavalry/anime/LightCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/rohanCavalry/LightCavalry.nif</SHADERNIF>
					<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>



		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanknight/knight.nif</NIF>
			<KFM>Art/Units/rohanknight/anime/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/rohanknight/knight.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYCAVALRY</Type>
			<Button>,Art/Interface/Buttons/Units/Cavalry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,2</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/rohanheavyCavalry/Cavalry.nif</NIF>
			<KFM>Art/Units/rohanheavyCavalry/anime/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/rohanheavyCavalry/Cavalry.nif</SHADERNIF>
				<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

Original Download w/ Pictures

Chuggi said:
This is a unit pack I created for use in the Arda mod for civ. However feel free to use it for whatever you like, I personally think they would make good Nordic flavour units for the Vikings civ.

Anyway, there's lots of units this time round - 6 melee units, 6 mounted units and 3 ranged units making a total of 15 Rohirrim Soldiers

I modified some of the animations to remove the "fidget" sequence as they looked buggy (for example the head becomes detached). I've also saved you guys lots of time by providing the XML for the art so all you need to do is throw these guys in your Units folder and add my XML

- DISCUSSION THREAD HERE -

Okay, enjoy I had fun making them. :D
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