SiBr3's Transparent Appeal

SiBr3's Transparent Appeal 1.1.1

  • Fixed dynamic transparency to work with advanced start city placement screen
  • Removed redundant blocked/red water tiles in advanced start city placement screen, since you can't settle on water anyway
Before
Screenshot 2025-03-09 105731.png

After

Screenshot 2025-03-09 105403.png

Screenshot 2025-03-09 105150.png
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  • Transparency values now vary depending on whether the hex is revealed or not.
  • Civ6 and base game colour flavours available as separate mod folders.
  • Fine tuning of colour and transparency values.
  • Revert from hex ABGR colour values to (hex RGB, decimal alpha) format.
More fine tuning to strike a balance in visibility between revealed and unrevealed map tiles. Layers on unrevealed tiles appear more opaque and revealed tiles more transparent, so the same colour values must cover both situations.
Modified colours and transparency values for better contrast.
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