appeal

  1. Brixter

    Marsh and Rainforest get Appeal on Conservation

    I hate that Conservation civic doesn't discourage players from conserving Marsh and Rainforest when that civic, you know, aims to protects the environment. I also hate that you have to remove Marsh and Rainforests to make Preserve district work. Features: 1. Natural History civic - Adds +1...
  2. W

    Modifier Change Improvement Appeal in A Civ.

    I have tried to implement a trait modifier to a unique civ and make mines' appeal -3 instead of -1. I only find that there is a ModifierType named: MODIFIER_PLAYER_CITIES_ADJUST_FEATURE_APPEAL_MODIFIER which is used in Brazil that changes the feature's appeal (With modifier arguments amount and...
  3. Codenaugh

    Modify Mine Improvement's Appeal for Australia

    Australia is tough to play since you need mines and mines give you -1 appeal to adjacent tiles. I want to create a modification where their mines give 0 instead of -1 appeal to adjacent tiles. However, I'm struggline to make it happen. I've tried adding a player_cities_adjust_appeal modifier...
  4. GarryLLC

    How to increase land appeal?

    Hi! I never cared too much about land apeal, since I mostly play scientific/religious games, but now that they added preserves it is sooo much more valuable. Anyway, I wanted to ask you how to increase land appeal (I'm only aware of preserves themselves and Eiffel Tower). I play deity, and have...
  5. Q

    [1.0.4.8] Brazil rainforest has no appeal

    For Brazil, Civilopedia says "Rainforest tiles ... grant +1 appeal to adjacent tiles, instead of the usual -1." Not according to the rollover tooltip or the appeal lens -- they still grant -1 appeal. See screen shot with the Earth Goddess pantheon: The hill southeast is breathtaking (and so...
  6. C

    [GS] Expanded concepts: Appeal

    (Previous threads: Conservation and National Parks, Corporations and economic victory, Uniques, Pillaging) I've always found it annoying how some of the terrain features that are typically considering the most important to protect are treated as the most undesirable terrain features by the...
  7. Bosque

    Share your greatest cities

    I generally play Emperor or Immortal, occasionally trying a Deity game, but only when I choose my civ. My favorites are Maori and Cree. But yesterday I finished my most recent random game as Indonesia (I had forgotten how much fun Gitarja is to play). This game was Emperor on a splintered...
  8. J

    Question about Appeal.

    I know that appeal is associated with housing. But what's the difference between: Appeal: Breathtaking (5) vs Breathtaking (4). What is the number within parentheses ?.
  9. Bosque

    High appeal tiles

    I just finished a game as Hungary. I had a National Park with no mountains or natural wonders. It was just a swath of woods along a river. But with both the Eiffel Tower and the Golden Gate Bridge, one tile had a Breathtaking appeal of 13. That's the highest I have seen in any of my games...
  10. C

    [R&F] Appeal of Owned Tiles >3 From City Set to 0 (v362541)

    In what seems to be a new issue to R&F (never had this happen with the vanilla game), all owned tiles further than 3 away from a city center are set to 0 appeal regardless of modifiers. This makes it damn near impossible to create national parks without throwaway cities specifically designed for...
  11. FearSunn

    Appeal is irrelevant

    Is it me or Appeal is basically not important at all in this game? How frequently do you check appeal lenses? Why?
  12. megabearsfan

    Should national parks be placeable in "disgusting" locations?

    I've been thinking that perhaps National Parks should be allowed to be built in unappealing locations as well as appealing ones. National Parks aren't only built in places that are beautiful and appealing to live in. They are also founded in areas that are ecologically or geographically unique...
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