Extra patch for unexpected triggering of the appeal layer. I have added blocks to prevent the layer from being activated unless it is the current active layer.
Please let me know if you encounter any more bugs, or if this fixed a bug that you were experiencing.
There is currently a bug causing the appeal layer to trigger without any particular user input. l will investigate as soon as possible, but I suggest disabling the mod for now. I have uploaded a version of 1.3 to Dropbox with a couple of tweaks, from before the layer refresh function was implemented. This is untested, so I can't confirm if it works or not. If the bug is to do with the layer refreshing, this may function as an interim workaround.
Now refreshes the layer when new tiles are revealed while the Settler Lens is active
No need to reload the layer when moving units around or when fog of war is lifted
For performance reasons, refresh is delayed based on map size and number of tiles revealed at once (max 800ms delay for big reveals, i.e., using debug to reveal the whole map at once)
More fine tuning to strike a balance in visibility between revealed and unrevealed map tiles. Layers on unrevealed tiles appear more opaque and revealed tiles more transparent, so the same colour values must cover both situations.
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