SiBr3's Transparent Appeal

SiBr3's Transparent Appeal 1.3.4

  • Extra patch for unexpected triggering of the appeal layer. I have added blocks to prevent the layer from being activated unless it is the current active layer.
  • Please let me know if you encounter any more bugs, or if this fixed a bug that you were experiencing.
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  • Patch for Game Update 1.2.1
  • Minor code update
Please let me know if you discover any more unexpected behaviour in the new game update.
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There is currently a bug causing the appeal layer to trigger without any particular user input. l will investigate as soon as possible, but I suggest disabling the mod for now. I have uploaded a version of 1.3 to Dropbox with a couple of tweaks, from before the layer refresh function was implemented. This is untested, so I can't confirm if it works or not. If the bug is to do with the layer refreshing, this may function as an interim workaround.
  • Fixed small typo preventing layer from initialising during advanced start city placement (thanks to Acid.Crash for reporting it!)
  • Added missing default value for navigable river checkbox
Screenshot 2025-05-26 174132.png
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  • Now refreshes the layer when new tiles are revealed while the Settler Lens is active
  • No need to reload the layer when moving units around or when fog of war is lifted
  • For performance reasons, refresh is delayed based on map size and number of tiles revealed at once (max 800ms delay for big reveals, i.e., using debug to reveal the whole map at once)
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  • Major code revisions (no change in functionality)
  • Now skips mountains and navigable rivers when considering 'blocked' plots
  • Highlighting of features of interest now has checkbox options
  • New options for highlighting volcanoes and navigable rivers
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  • Colour themes are now selectable through the Options Menu. (Thanks to beezany for the implementation: https://tinyurl.com/44kyy2u8)
  • Now highlights features of interest (currently resources and natural wonders), so they're easy to see at a glance.
  • Options menu localised into all supported languages (machine translated)
  • Fixed dynamic transparency to work with advanced start city placement screen
  • Removed redundant blocked/red water tiles in advanced start city placement screen, since you can't settle on water anyway
Before
Screenshot 2025-03-09 105731.png

After

Screenshot 2025-03-09 105403.png

Screenshot 2025-03-09 105150.png
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  • Transparency values now vary depending on whether the hex is revealed or not.
  • Civ6 and base game colour flavours available as separate mod folders.
  • Fine tuning of colour and transparency values.
  • Revert from hex ABGR colour values to (hex RGB, decimal alpha) format.
More fine tuning to strike a balance in visibility between revealed and unrevealed map tiles. Layers on unrevealed tiles appear more opaque and revealed tiles more transparent, so the same colour values must cover both situations.
Modified colours and transparency values for better contrast.
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